Wizarding 101: A Practical Guide to Commentating Smash, Volume I

By Jeremy “Professor_wizard” Davis

Hey 64 community!

I’m Professor_wizard, a player from the ND64 scene, and here is the start of what I hope can be a community guide for commentators, one that will hopefully help aspiring mic jockeys of all experience levels improve their craft.

Professor_wizard commentating at Super Smash Con.

A brief disclaimer before I begin: I’m not the best or most experienced commentator out there, but I do have solid experience and have spent lots of time studying others. The point of this series isn’t to be the definitive guide to becoming the top in the country – instead it is meant as a set of guidelines and tips that will hopefully appeal to commentators at all levels to help them focus on and improve their craft.

Without any more blabber, let’s dig in.

Volume I: Basics and Essential Do’s and Don’ts

The very, very basics a new commentator should focus on are to adequately portray the match, avoid common pitfalls and things that many are critical of, and finally – most importantly – add something to the match.

– Refer to the players by their tag, not by their character.

– Bring energy (not volume, energy) to the game. Get excited for exciting bits of the game, nervous at scary parts, and drive the narrative with the cadence and pitch of your voice, instead of getting loud for the sake of getting loud (of course, there are always moments for volume as well).

– Point out something neat about an interaction/play.

– Point out matchup nuances that people often miss. Don’t gloss over them.

– Give player background. This is HUGE, people love to hear more about the match rather than what they see. History and rivalries drive viewership and interest, cater to that.

– Put the effort in to try and learn something about who is playing and where they might be from.

– Drink water. DO NOT SKIP THIS ONE. You will lose your voice otherwise.

JimmyJoe (Left) and BarkSanchez (Right) commentating at ODSII.

– Create some phrases or cool word play for things. Don’t force being catchy, but if you like to call Puff Uair “the salsa dance” (shoutout to Saltsizzle) lay it on the viewers! People love original humor.

-Notice TRENDS. See one player always tech one way? Make the same mistake? Point it out!

-Talk to your co-caster prior to your block if possible. It’s always so much better to have a set of basic hand signals you can use behind the scenes to help you from running into each other, and to improve synergy. (More on this in Volume III).

-Promote the event and sponsors. This can’t be overstated. You are the voice of the whole event, and it’s your job to build the scene up and support what the TOs are working towards. Shoutout sponsors, humans and social media presences in between sets.


-Dress appropriately. Contrary to popular belief, this doesn’t mean you should always dress in a nice shirt and tie, but you definitely need to a) adhere to what the TO wants for the tourney, and b) take what you wear seriously and fit the event. (think leis at Smash ‘N’ Splash).

Clubbadubba and Maliki Commentating at Let’s Go! Baltimore. 

– Eat on stream. For the love of God.
INSTEAD: It’s understandable that in many situations you are stuck in long blocks and need food. At minimum, push your mic up and just don’t speak for a time.

– Over-meme or over-joke. Jokes are great, memes are even great, and saying something catchy or viral is always a plus, but be careful not to go overboard and center your commentary on quips or memes. The result is people cringing and just wanting you to take your role a bit more seriously.
INSTEAD: Use a joke or meme when the moment is golden and let er rip! Then chill on it and let it cook for a bit to call back to it later.  

– Refer to the players by their characters. “The Yoshi seems…”.
INSTEAD: Use player tags. Smash is about the players and their struggle against one another, the characters are their tools.

– Talk over your co-caster. This is hard if you have something to say about the match or your co-caster is rambling (I am very guilty of this).
INSTEAD: Do your best to use signals to let them know and not just barrel forward.

– Quote frame data or technical data if you don’t know it. No one is perfect, everyone makes errors, but the worst thing as a commentator you can do is be unsure about frame data on something and just go ahead and say it. Don’t be that guy, you’ll get shredded by viewers and players and frame nerds (shudders).
INSTEAD: Say you aren’t sure but “this” may be the case, or better yet just keep up with the match and let someone do match analysis later.


– Call that someone loses a stock or is going to use a move before it happens. The best case here is you get it right and one guy on Twitch slow claps, the worst case is you are wrong and Twitch chat calls you a fraud.
INSTEAD: I’ve heard Jimmy Joe (among others) say something to the effect of “will that do it??” This is great because it builds suspense but doesn’t set you up for failure.

-Talk to chat. I’ve gone back and forth on this one a lot, but the truth of this is that focusing on chat takes you out of the match and makes you interact with something that will not be there for the vods. Remember that more than half of the people to watch your casting will be watching the vod.
(This rule is not true of locals or more informal events that are designed for Twitch viewer experience. Salty suites are a decent example).

– Give advice to the players. They can’t hear you and the stream doesn’t care.

Some parting notes:

I wrote a lot here to digest and to think about, and I’ve tried to distill it down to the basics. My best advice, however, is just two things: try to think about the vods and what you are adding to the finished project, and have fun! Commentators are crucial members of our scene. They add depth and marketability to players, sets, tourneys and the scene as a whole, and we need more of them! I hope I’ve helped guide players who may be apprehensive to avoid some common fears and pitfalls. Look for more in this series about commentators!

Jeremy Davis is Puff/Kirby main from the Indy64 scene. Much better known for his commentary than his play, he also helps run /r/ssb64, and is a PhD candidate on the side. You can find him on twitter @Prof_wizard.

64 Origins: Dave “Firo” Eisenberg

By Brendan “Bean” Murray

In the basement of Nebulous Gaming NYC, the location of New York City’s weekly Super Smash Bros. 64 tournaments, I sat down on a stiff couch next to a thin, freckled 24-year-old man with a shock of red hair and a close-cropped beard to match. His name is Dave “Firo” Eisenberg. By day, he is a computer programmer for a company called “Google,” but by night, he is the best Super Smash Bros. 64 player in New York City — no small feat, for the largest city in the USA. He was ranked the 25th best player of 2016 on the Super Smash Bros. 64 League Rankings, as well as the low-tier player of the year by The 64 Story, and has graciously agreed to be the subject of a Player Profile for The Smash Writers.

Note: This interview has been lightly edited for the sake of continuity/comprehension. By that I mean I interrupted way too often and had to cut that shit out.

Brendan:​ First of all, where does the tag “Firo” come from, if you don’t mind me asking?

Firo: ​Yeah, of course! I made it when I was 12 or 13. My first usage of Firo was — did you ever play Paper Mario for the Gamecube? Thousand Year Door? You hatch a little Yoshi egg in the third chapter, and mine was red, and I thought, ‘Oh, I’ll think of a name, maybe related to fire. Firo, that sounds cool.’

B: ​Speaking of being thirteen years old, when did you first get started in Smash? I know you’ve been playing for a really long time.

F: ​When [Smash 64] first came out, in 1999, I saw a commercial for it, and I was like, ‘This is so cool.’ I was 8, just on the cusp [of being able to remember the ad], and I was super into games at the time. So I saw the commercial, I was like, ‘Oh man, this rocks,’ and then played it at a friend’s place before getting it myself. For a little while, I only played casually with friends. Then Melee came out, I was like, ‘This is great,’ and I tried to get seriously into Melee, started following all the top guys. It was 2001, 2002, and I was a huge fan of Ken. I was also a Marth main, so, you know. I really wanted to go to tournaments so I could test my skills, but I was 12, 13, so that was on the sidelines for a little while. Then a friend was talking about how you can play 64 online, and I thought that sounded really cool.

B: ​Were you aware that there was a competitive scene? Was there a competitive scene?

F:​ There was one online, but there wasn’t a console scene at all. Online, you would log on and there would be about a hundred people playing, so pretty popular. Some of the same guys as today, like Fireblaster, SuPeRbOoMfAn, and some other guys who aren’t around anymore, and that’s how I got really into [competitive 64].

B: ​And Melee just fell by the wayside?

F:​ Yeah, some of the first 64 tournaments I entered, I also entered Melee, and I just got destroyed, and I figured I should focus my efforts on one thing, so I decided to go with 64.

B:​ And when did a console scene for 64 show up?


F: ​One of the first big tournaments for 64 was Apex 2012 or 2013. People were like, ‘Apex is having 64, this is huge.’ There were people like Sensei, Jimmy Joe was there — I didn’t know Jimmy Joe at the time — and I got ninth place at the tournament. I lost to Sensei in a close Ness vs Fox match on Hyrule*. That was when I was in college, and I started playing with some of the Chicago people — I went to college in central Illinois — people like Bloodpeach, Han Solo, BattleCow​, and we played on console a lot. Then Apex happened again, and the console scene exploded after that.

*This happened at Apex 2013.

B:​ And then you moved to New York City and started coming to Nebulous?

F:​ I’m originally from Westchester, but when I first moved to New York City, there was no 64 scene, it was just getting started. A lot of the time it was just me and Jimmy Joe playing, we would do ‘Jimmy Joe and Firo Mondays,’ we would just be at his place and play, which was a lot of fun. And then KillaHertz started getting into 64, he wanted to start some 64 weeklies, and next thing you know, Nebs starts up. I haven’t done too much [for the scene], not as much as people like Dark Gentleman, KillaHertz, or Jimmy Joe, but it was pretty nice timing to be around for that, maybe about two and a half years ago.

B:​ Earlier, you were talking about a close Ness vs Fox match you had with Sensei. When did you choose to main low tiers, and why?

F:​ It’s only sort of after the fact that I was known for maining low tiers. At [Apex 2013] I played Falcon in the earlier rounds. I started off as a Samus main, on keyboard, then I moved to an XBox 360 controller, still with Samus, still online, and I played some Falcon and Fox. Then once I started playing with a 64 controller I started messing around with Ness, and I just happened to be good with him so I just rolled with it. There weren’t many Ness players, even back then, and I found out that I had pretty good technique with him, since I hold the controller in a pretty weird way, which is horrible for your hands. I do get hand pains if I don’t take breaks, and I’ve had pretty bad cramping at tournaments before, which is freaky.


But yeah, Ness seemed fun, he fit my aggressive, in-your-face style, he’s got cool ‘boes [combos], and 64 is all about the ‘boes, that’s what I come for. Come for the ‘boes, stay for the ‘boes, that’s the motto. I do like playing everybody, though, except Pikachu and Kirby. And I don’t really have much desire to play them, I don’t find their ‘boes very interesting. They’re not very technical, I like technical characters, where I get to press a lot of buttons, and characters with a good sense of flow.

B: ​We may have already covered this, but why 64 specifically?

F: ​I play 64 for the ‘boes — the combos, to clarify. The ‘boes in 64 are so cool, watching some sick Japanese [players], like, Prince ‘boes or Ricky, RickySSB, whose account got deleted off YouTube which was the most horrible thing. That was a pretty dark spot in Smash 64 history. I just love seeing sick ‘boes, I get so much satisfaction out of a good ‘bo.

B:​ Did you ever try Brawl or Smash 4?

F:​ I tried to get into Brawl when it came out, my freshman year of high school. I was like, ‘Oh, I’m gonna get into it, I’m gonna be good,’ and I played for about a month and just didn’t like it at all so I just went back to 64. The online experience wasn’t good, 64 online was much better, no ‘boes, so I just didn’t like it. I played a little bit of Smash 4, it’s a little bit better, there are some ‘boes but there’s no creativity, it’s just the same strings over and over again. Not really interested in that.

B:​ What are your thoughts on the 64 scene recently? What does the community need to do to keep it sustainable?

F: ​It’s definitely growing, which is good. I think, because people are mostly playing in tournaments, there is tendency for people to not experiment or do fun stuff. Back in the online days, everyone played everybody, not many people stuck with one character. Now Top 8s are mostly just Pikachu, which isn’t surprising but, to me, it’s not that fun. But the fact that people are playing on console is great, that’s always better than playing on an emulator. It’s great to see the scene growing, especially at a place like [Nebulous], which is super convenient for people to play every week. I’m excited for the growth, I think it’s a game that shouldn’t just disappear. It’s a ton of fun, so I’m super glad that more and more people are playing.


B:​ If you’re not at Nebulous, how do you play or practice? Do you still play online?

F:​ Nowadays, I don’t really play outside of Nebs, but the real way to get good, at least for me, was to play online. For a while in high school I was playing pretty much every day, at least a couple of hours every day. I’ve played a lot of top players, you play SuPeRbOoMfAn for a couple of hours, or Fireblaster or Jaime or even Isai, you get exposed to a ton of different playstyles. If you’re trying to get better and you’re willing to get your ass kicked, then I think you can do it pretty fast [online].

Another thing I would do when I was trying to get better was watch a lot of videos. I would watch videos of myself playing and every time I got hit, you stop the video and think, ‘What did I do wrong? Why did I get hit?’ Also watch videos of really good players and then right before they do something, try and predict what they’re gonna do. If you got it right, that’s great, if you got it wrong, and they did something better, ask yourself why, why did I not think of that. And then a lot of messing around in Training Mode. So much of the game, in terms of getting better is being able to move quickly, understanding something like how high to jump in certain scenarios, a lot of these things that you don’t really focus on in the middle of the match. You gotta go into Training Mode and keep making sure your combos connect, that’s something you can really practice. If you’re on an emulator it’s much easier since you can use save states right before you want to try a combo and get it down, watch that combo meter and make sure it’s actually connecting.

B:​ When you play in tournaments like Apex, are you more focused on winning, getting the best placing possible, or are you okay with not doing as well if it means you stuck to your character and your playstyle?

F:​ I don’t really have much desire to be the best. If I wanted to be the best, I would play Pikachu or Kirby. I like the idea of pushing a character to their limits, and I think there’s a lot to be said for having character diversity, to me that’s just more fun. I don’t really enjoy watching a Top 8 set that is two Kirbys that goes for seven minutes. To me, it’s a nice tactical spacing battle but I don’t really find it that exciting. If being the best means playing like that then no, I don’t want to be the best. It is always nice to do better, though. I will go to a tournament and want to do well, but I don’t play enough to really get to the next level, like people who are at the SuPeRbOoMfAn level. In order for someone like me to catch up to them, I would have to play much more than them, and that’s a lot. At some point it becomes asymptotic. And stuff like school, work, other social stuff gets in the way. Trying to come [to Nebulous] once a week has been a good balance of doing this and doing other stuff. The days of coming home from school and playing until dinner are over, which is okay.

B:​ Do you have any players that you look forward to playing against in bracket? Players that you’ve cultivated a rivalry with over the years?

F:​ There are people I play who continually beat me, people like Revan, who I’ve lost to a few times. There’s people that are fun to play that are around my level, like Fireblaster, he’s always a fun person to play against. We have had a long history. Last time we played was at SuperBoomed and I took that match, but before that I have lost, and every time I was counterpicked to Peach’s Castle, and someone like Ness is just horrible there. But for a long time, up until a couple of years ago, you had these levels, Kongo Jungle and Peach’s Castle, and I would get counterpicked there quite a bit, which was unfortunate.


B:​ Why is Kongo Jungle bad for Ness?

F:​ Ness can’t really get up to the top side platforms, the only way he can get up is if he goes onthe little rotating platform then jumps over again. He can use his double jump but then he has touse his full circular jump. It’s just a very bad stage. The edges mess up his double jump cancel so he can’t really DJC [double-jump cancel]. It’s nice to not have those stages anymore, and I think my tournament performances have improved since that’s been the case.

Anyways, people like Nintendude and I used to have a nice rivalry back in the day. He beat me at one of the Apex’s, and also at Zenith one year. Those players are not necessarily rivals but it’s always fun to play them.

B:​ You and Nintendude team together, right?

F: ​Yeah, Nintendude and I think about the game very similarly, so it’s fun to team with him and I always cheer for him in Melee.


B:​ Who does he main in 64?

F:​ He mains Mario and Pikachu. Ness-Mario is usually our team, which is a fun team. I can get healed, got that action in there. Ness is a lot better in doubles than he is in singles, that’s for sure. I like doubles a lot too, I think it’s kinda nice that we have the OC [overclocked] consoles now, so doubles on console is a real possibility, even though there is still some lag, even with the OC. Before OC, doubles online was just a better experience, it didn’t have lag. It’s nice to see that we can do a lot of doubles in person. I think doubles is a really underdeveloped area of the game, it’s hard to get double the amount of people at the same time to play. It still doesn’t get much stream time [as singles], but it’s growing.

B: ​Ban Pika/Kirby?

F: ​Well, I think there’s a couple different answers to the question based on what you want. Do you want to see the best possible way you can play Smash 64? If the answer is yes, then you shouldn’t ban them. Do you want to have the most fun? If the answer is yes, then I think you should ban them. Personally, I don’t find them fun to play or fun to watch. A lot of people disagree with that, they have every right to, but if it was me, I would encourage aggressive play as much as possible. I think this game suffers — at a high level, it has the potential to be very campy, very slow. It’s not as fun to watch or to play, personally, as opposed to a battle that’s very explosive, aggressive, people doing sick ‘boes everywhere. You have to be much better than your opponent to get away with something like that [aggression], but when two people are evenly matched, it’s going to be this slow, slow campfest.


Luckily now, we have a timer. One of the matches that forced us towards a timer was my match with Wizzrobe at Apex 2015*, or something like that, which was the 13 minute Kongo match. And it was just ridiculous, I just got really frustrated after that match. So he wins the first match, it was an 8 minute match on Dreamland, he’s playing Yoshi — and this was when Wizzrobe was not known as being good at 64. So, it’s my Ness versus his Yoshi, and that match was very campy. He just stayed under the side platforms, and it’s really hard for Ness to approach a Yoshi like that, because his back-air beats everything Ness has. Then we went to the second match and that was around a 10 minute match on Dreamland, I did win that one, and then he counterpicked me to Kongo and that was a 13 minute match.

So the three-set match took forty minutes, and it was a complete endurance match. I found it to be one of the most un-fun matches I had played in a long time. And at that point there was no Everdrives, and that’s another big thing that has really changed the scene is availability of the Everdrives and timed stock matches. Once we had the ability to do timed matches, a lot of that has gotten better, and then we banned some of these more campy stages, which is good. I like that we have a timer now, though sometimes I think it could be even shorter to force people to be aggressive and go for the kill.”

*This match happened at Apex 2014.

B: ​You also have an experimental ruleset, don’t you?

F:​ [Laughs] I do, I proposed it right after that long-ass match. I only brought it back up since Dark Gentleman was talking about how we can experiment with different rulesets. Part of the reason that ruleset existed is because the assumption was that we could never have a timed stock match on console. The idea was to move to a time instead of stock.

The ruleset is: three five-minute rounds, the person with the least deaths wins out of those total three rounds. In that ruleset, I did allow for multiple stages, it was Dream Land and Hyrule, and whoever played the character lower on the tier list got to choose the first stage. That was pretty controversial, because people were like, ‘you’re using the tier list to decide who picks the stage’ [Ness is third from the bottom on the current Smash 64 tier list].

My counter to that was, I really think character diversity is a huge thing, so if we give the lower characters an advantage by having stage choice I think that is a way to make up for them. The ruleset never caught on, probably for the best, but it was an interesting way to get rid of the campiness. But I was also a bit bitter after that super-long loss.

B:​ What tournaments are you going to next?

F: ​I’ll probably be at Smash Con, but I haven’t registered yet0vo_1sys_400x400. Unfortunately, I’m gonna miss Let’s Go, but that also looks to be a good one. I’m excited for Smash Con, last year was really fun, playing people like Kort, we did a lot of Link matches. It’ll be cool to see all the international people, should be a fun tournament.

B:​ What other games do you play?

F:​ I play a lot of other N64 games. Mario Tennis, on N64, I think I’m better at that than I am at Smash. There’s not that big of a scene for that game, and you can’t play it online, up until recently, since the graphics will get all fucked up. I saw some people with tier lists of characters that were completely wrong. Mario is the best character. He’s got no flaws. He’s powerful enough to hit winners from the back, he’s got enough finesse to handle drop shots, he’s pretty fast, and he’s got a good serve. He’s got everything.

B:​ So who do you play Mario Tennis against?

F: ​Junior and senior year of college I played every day, I lived with three other guys and we played 2-v-2. 2-v-2 Mario Tennis is amazingly fun, and recently I’ve been getting my older brother into it. We’ve found Mario Tennis to be a great way to compete against each other. He’s never been able to beat me but he’s come pretty close, he’s getting pretty good. Besides that, there’s Mario Kart 64, I’m pretty good at it. For me, I’ll play people after telling them I’m good at Mario Kart and I’ll see them miss a mini-turbo, I’ll tell them and they’ll say, ‘that’s not a big deal,’ dude you gotta know exactly how many turbos you gotta do around the entire lap. Or you have the people who play Koopa Troopa Beach and they don’t go the other way to get the extra turbo, that’s just, come on, you’re gonna lose. So that’s really fun.

I’ll play some newer games too. I don’t really play too many single player games, I mostly like multiplayer, competitive stuff. I played some other fighting games for a little while, in college I played Street Fighter, some Marvel, which was fun, but nothing really to the same level as Smash. Also Mario Party, on the N64, Mario Party 2, some Rocket League, which is fun, has a very Smash-esque feel to it. But nothing really to the same level as Smash, Smash is definitely a different league.

B:​ Any other thoughts?

F:​ The game is just super fun, I wouldn’t be playing it for this long if I didn’t think it was incredibly fun. I’m gonna be playing it forever. Smash will go on — the ‘boes never die. The game might end but the ‘boes will live on. There’s one thing I don’t like about this game. I think DI [Directional Influence] — I like it as a concept, but it’s horribly implemented. If I could change stuff about this game, that would be number one. It should be, you have a standard amount of DI, maybe you can just hold it, you don’t have to mash. I don’t like mashing as a skill, don’t think that’s a good skill to learn. Having said that, so many people just don’t DI in the right way. When you’re in a combo, you have to know, every combo, every move, which way you’re DI-ing. One way to get good, if you’re in a combo, somebody combos you, and they ask you, ‘tell me which way you DI-ed every move of that combo,’ you should have an answer. Even a simple case, like Falcon’s up-air, up-air, up-air, up-B, if you’re near a platform, you try to DI to the platform, if you’re a heavier character, you want to start DI-ing down, but if it looks like they’re keeping up with you then you want to start DI-ing up — especially on their last hit, before they try to do their up-B, you want to DI up as much as possible because then you have a chance of being too high up. In general, DI up is the way. If you want to get good, DI up. That’s my advice. It completely shuts down characters. A character like Ness, if you DI up, he’s half as good. Every combo I got at [Big Apple Smash], I would not have been able to get if the person DI-ed up. So know which way to DI. Unfortunately, you have to be good at DI to be good at this game. And you’re not going to see that from watching a video, you don’t really notice the way they DI. It’s an important part of the game that you need to actually be playing to figure that out.

I also highly encourage people to try new characters, I find it so much more fun when you play other characters besides the top guys. And you can win by playing anybody. You might not be the best in the world but you can make Top 8s, you can make a name for yourself. You could either say, ‘I’m a really good Pikachu player,’ or ‘I’m the best Samus player.’ To me, that’s much cooler, you get known for it. There’s, like, three competitive Ness players in the world that actually main Ness, and you wonder why. I think a lot of people could play really well with Ness or these other [low-tier] characters. And these new players, they don’t know how to play against characters that aren’t at the top, so you pull out a Ness and you can just tell they don’t know the matchup at all, which really works to your advantage, especially with all these new players coming in. I don’t think I’ve gotten much better than when I played in 2010, 2011, but I think the new players coming in just aren’t used to [low-tiers]. A lot of these players that play online, like Lowww Power, we’ll play and it’ll be super close, or he’ll win. I’ve started playing Link against him and he’s like, ‘okay, I play against Link all the time.’ Experiment with new characters, do some sick ‘boes, that’s what the game’s all about.

Brendan Murray is a smasher from NYC who joined the scene in mid-2016. He mains Samus, which he regrets every day. You can find him on Twitter at

Battle Arena Melbourne 9 – Here comes the Boom

By Jesse “Sweetchilli” Rosenberg

Have you ever paid good money for something and then regretted your purchase almost immediately? Maybe it was a bad meal or a car that ended up having a plethora of mechanical issues.

Regardless, if you have ever made any purchase without fully considering the consequences, then you can probably identify with myself and half of the SSB64 entrants at BAM9. Upon seeing that they are on SuPeRbOoMfAn’s side of the bracket, some have been heard muttering things like “I’m gonna make a sick losers run”, “I’m gonna tear a path through losers bracket” or, if you are like me, “Why did I contribute to the Boom fund when he’s just going to send me to losers bracket in round three?”

All bracket bitterness aside, Boom coming to Australia is easily the most exciting part of Battle Arena Melbourne 9. He is the first high-level international player to journey to the land of kangaroos and everyone attending the tournament is hoping to learn a lot from playing him over the weekend.

But Boom is by no means the only reason to watch this tournament. The lineup for this BAM is insanely stacked with Australian standards. The strong representation comes from Victoria, New South Wales, South Australia and even a lonesome Queenslander. To use the words of the tournament organiser Indefa, “the bracket’s fucked”.

To add further fuel to the flame, this tournament is straight off the back of the Melbourne Monthly, where Pete – 63rd on the SSB64 League rankings – lost to DSC, bringing to an end a three year long era where he won every Australian tournament he attended.

It’s a volatile time for Australian Smash, with a range of exciting matches being played throughout the weekend. Here are some of the more hype matches you won’t want to miss:

Birdies vs Jonga – Predicted for Winners Round 3

This rematch is from the recently uncompleted Sydney regional BoomHunter, where Jonga came up and took out Birdies to sit in Grand Finals. Combo-Lord Jonga has proved that he is more than capable of dealing with Kirbys, but will Birdies bring a different mindset to a tournament with serious money on the line?

James3927 vs Quincy – Predicted for Winners Round 3

In a recent online tournament, Quincy lost to James’s DK in Grand Finals, and returned to Discord proclaiming “STFU. LUCK. I SHOULD’VE WON!”, despite the fact that he’d just been reverse 6-0’d. Quincy has had an incredible rate of improvement since joining the online scene just over a year ago, but will James’s power up from Let’s Go! in the United States be too much for Quincy’s Pikachu to handle?

Birdies vs DSC – Predicted for Losers Semifinals

I’ve got $40 riding on my boy Birdies right here, so you know where I want this to go, but what I want is completely unrelated to the outcome of this match. DSC’s Falcon has  previously proven that it is able to deal with most Kirbys. But Birdies is another kettle of fish, and to take the words from the mouth of the infamous Dim Sims and Chips himself, “I might get Kirby’d.”

Kuromatsu vs Mitch – Predicted for Losers Round 7

These two have a long and colorful history. Last year, at Project Melbourne 2, Mitch overcame Kuro’s Yoshi without too much trouble in Losers Finals. But this isn’t last year, and Kuro has beaten Mitch multiple times over the last 12 months. Some say Mitch has lost his mental fortitude, while others claim that Mitch was pissed or hung over those times he lost to Kuro, and you should shut up if you know what’s good for you.

So don’t miss out on Australia’s first installment of BAM9: Here comes the Boom

Stream: twitch.tv/ssb64

Time: Saturday May 13th 5a.m. EDT

Philosophy Corner with The Dark Gentleman : TR3GTheZ (Ft. Jimmy Joe)

By The Dark Gentleman

“You have to have self confidence.”

Hello Smashers! This is part two of my interview series, Philosophy Corner with The Dark Gentleman, hosted by The Smash Writers. After a great interview with Jigglypuff master Wangera, I next spoke with stylish pro TR3GTheZ. We were also fortunate to be joined in our discussion by veteran commentator Jimmy Joe. Below are the best snippets, paraphrased, from our 1 hour interview.


Dark Gentleman: So, just a basic question so we have these for background for anyone getting introduced to you…when did you actually start getting into Smash?

TheZ: As a childhood game, Smash 64 definitely over Melee and the other ones. So there’s definitely the nostalgia factor as far as I’m concerned. As a competitive thing? I discovered Kalliera, the online netplay client around 2007. I was actually 12 years old back then. Advanced techniques were already a thing then, and there were a fair amount of players who could actually use them. I would even call it a competitive scene although there weren’t any tournaments back then. My first actual console tournament was August 2013.


Dark Gentleman: What was the name of that first tournament?

TheZ: It was “Smash til you Crash 4” in Montreal. It had Revan and SuPeRbOoMfAn. It had a carpool with Mew2King and Sensei and they actually crashed [their car] on the way there. I got 3rd place – I lost to Revan and Boom. After that tourney, I never lost to Revan again at a major.


Dark Gentleman: Since you brought up your matches with Revan, I wanted to ask about that rivalry. I know you two have had close matches such as your set at G3.  Is it much different competing against someone you are close to, like a teammate, then an out of region player?

TheZ: Oh, definitely. Playing someone you’re close to, obviously they should play like the people from around town and such. That’s a very generalized statement but just in North America as a whole, there’s a very developed meta game. The closer you get to a region, the more the players from that region make use of a lot of techniques that aren’t used in other regions.

Jimmy Joe: I think what TDG was asking about, and something I’m personally curious about: do you find it easier or more difficult to play against people you know well on a personal level?

TheZ: I think there are two ways to look at it. When you play someone you’re familiar with, you know what to expect. The factor of “unknown” is a lot less present in terms of character selection and general habits. But playing someone you know nothing about, especially if they know nothing about you then it’s a neutral situation. If I play tacos in bracket, I’ll be scared because he knows what I do. But playing someone from Japan who might even be at a higher level, I’d be probably more comfortable because they don’t know what to expect from me.


Dark Gentleman: Going into some of those matches against players you don’t know as well – when you approach the neutral, are you looking to pick up their habits more or is it about exerting your will and your game plan on them since they don’t know your style?

TheZ: The latter, definitely. A lot of it would be kind of trying to overwhelm the opponent. Not sure how to phrase this – I would say in a scenario when you know nothing about the other player, you’ll often take a step back and you won’t be as offensive. Often in that scenario, I would expect my opponent to sit back and try to analyze. You don’t want to give them the opportunity to do that. You want to run in as soon as there’s an opening. You don’t want to hesitate ever, I think the ball is in the court of the player willing to throw out the hit first.


Dark Gentleman: Whats the toughest set you’ve ever played in?

TheZ: Including those I’ve lost? The toughest set was definitely me vs Boom, at SuperBoomed. But as a set when I wasn’t character locked, I think against Wizzrobe at SSC. I sometimes felt like I didn’t know what I was doing. Straight up. Against other aggressive players, I can sort of understand what they’re doing and I am able to counter whatever they’re throwing at me. But Wizzrobe has a very textbook play style that he has mastered. If you play aggressively or by feel it does not work because playing by feel is directly countered by that textbook style. That’s why I have a lot of trouble figuring him out.

Jimmy Joe: I think that’s a very accurate assessment of Wizzrobe. Seeing his matches against Revan shows exactly what you’re saying because Revan is such an analytical player and Revan was able to pick him apart. But your style is so different from Revan’s that Wizzrobe style may counter yours.

TheZ:  I call [what Wizzrobe does] “walling” which is where he will always be in a position to counter as many possible options as he can. It’s defensive definitely and its going to be based around the more likely approaches that I can throw. Especially because he plays Yoshi, with parry and double jump armor, he can afford to take a hit and counter. Comparing Wizzrobe and Revan, they both play textbook style, but a textbook Yoshi is tougher to handle than a textbook Kirby.


Dark Gentleman: So how would you describe your own style? If you were writing a rankings bio on yourself, what might it say?

TheZ: Oh, I never thought about that to be honest! Very “on the spur”. It’s all very “on the spur”.

Jimmy Joe: I’m not familiar with that expression but I’m guessing its like ad-libbing?

TheZ: Like on the spur of the moment. There’s not much fore thought usually.

Jimmy Joe: I think that most people consider you a very stylish player. Do you think that when you are playing a match, are you are thinking about being stylish?

TheZ: I’m definitely not thinking about it. There are some simple things I don’t like doing like America comboing with Falcon. But playing as Fox or any other character, I will usually do whatever I think will work in that moment. I would use the word “experimental”. Usually in friendlies, experimentation leads to having more options. You will be able to use a move in tournament that you used as a past improvisation you did in friendlies. I encourage people to experiment. If you play friendlies – don’t play standard, always try something new so you can expand your options for the future.


Dark Gentleman: On that topic, what are your thoughts on how to improve at this game? I know some people hit plateaus. How do you keep raising the bar?

TheZ: There are two fundamental things I believe you need to not plateau. First: you have to like the game. I know that sounds weird. Some people play a game they don’t like because they want to be good at something or they want to win the money at the locals. You can not get truly get good at this game if you don’t like it. That’s very important. The other point is, you have to have self confidence. Not to go over the top and be cocky. It’s important that you walk into a set, lets say against Boom. Be realistic, you will likely lose. But you want to put up a fight to the best of your ability. If you’re playing someone much better than you then you have to do your best, and if you’re playing someone closer to your level you have to believe you can win. Tournaments nerves are a big thing. There are some players who are very good and have a lot of potential, but lose to players who have more confidence. It’s very important that people walk into a set with the mentality that they’re playing against a human. There will be mistakes and there will be openings. No match is absolutely unwinnable.


Jimmy Joe: What would you say about practicing? How do you practice? Can everyone get technical with practice and can that help tournament nerves?

TheZ: The direct counter to tournament nerves is playing console with people. At weeklies, smash fests, or other places with an event type atmosphere. I don’t practice as much as I should anymore. My current practice is just online play. I would recommend using online play for match up knowledge and everything mental.


Dark Gentleman: I’m personally interested in the fine line between what’s more important between playing to win and playing to have fun. I ask everyone about this and I get a different answer every time. I’m curious what your thoughts are about that.

TheZ: They are not mutually exclusive. Ultimately, you have to play for fun. If you play to win, even if you get money and make a living etc…if it’s taking a toll on your life, you probably shouldn’t do it. I’m pushing this a little, but its important to have fun. However, I don’t know a lot of people who play just for fun, except Isai. You want to play to win if you want to improve.

Jimmy Joe: Some people enter a set and they’re not trying to win but the idea of fun for them is to do something like landing one Falcon Punch combo in the match.

Dark Gentleman: How do you feel personally about it as TR3GTheZ?

TheZ: As TR3GTheZ I play to win. I just so happen to have fun doing it. Hopefully that’s the case for everyone. This game is extremely fun. Whether I play online or in tournament, it’s always fun. The only thing I don’t have fun with is doubles without the SK rule set (no teams with Pika-Pika or Pika-Kirby). Just my two cents.

Jimmy Joe: Whoah…The Z getting his own agenda out there.


Jimmy Joe: What’s your goal for 2017?

The Z: My goal is to be the best. I don’t necessarily practice for it as much as I should. A lot of it can be attained through kind of a mental thing. A lot if it is just composure.


Jimmy Joe: How far away do you see yourself from a player like Boomfan?

The Z: In terms of in game abilities, very close. Not far at all. Then again, the composure factor and stuff like that ultimately dictates the winner. Boom is a lot better than that I am.


Dark Gentleman: Boom has this ultra confidence that I identify with my competitive background in fight sports. We see this with champion fighters. Boom, when he plugs into the match, he seems to know he will win. Losing doesn’t enter his mind. It’s what you said about confidence but taken to the fullest extreme.

The Z: Yea and that effects a lot. There’s no denying Boom’s incredible talent at this game. It’s very almost…inhuman. But I do think that with more time I could get to that level.


TDG Conclusion :

Talking to TheZ gave me a ton of perspective on next level play. The first thing you notice is how much he simplifies seemingly complex concepts. I think a lot of players over think the challenge of improving at this game. TheZ cuts it down to two main thoughts: you have to like the game and you have to have self confidence. I love that outlook, because he is saying the rest will come with experience. TheZ does not try to style when he plays, style is the product of his “spur of the moment” play. He plays how he wants, and the results show.

What excites me the most is the stylistic variety TheZ brings to the competitive scene. In a game characterized by overtly defensive play, he shines using an aggressive style. We discussed this in depth, comparing his “spur of the moment” decision making to the tactical Yoshi main Wizzrobe’s defensive strategy, and the complete mastery of Boom. This got me thinking about how, on a deep level, the game opens up so much room for personal expression.

The main take away however, is that TR3GTheZ loves Super Smash Bros. 64. You can tell from his answers the passion he has for the game. I think that passion is a big part of what makes him such a formidable opponent.

Picture: TR3GTheZ (Right) battles it out with nothing (Left) at Super Smash Con 2016.

Philosophy Corner with The Dark Gentleman : Wangera

By Dark Gentleman
“Being able to improve is more important than winning.”

Welcome to part one of my interview series, Philosophy Corner with The Dark Gentleman, hosted by The Smash Writers. We will be speaking with some of the most advanced Super Smash Bros 64 players from around the globe, focusing on competitive mentality and philosophy. For this inaugural segment I chose to interview Wangera, a player from Japan who is widely viewed as the best 64 Jigglypuff main in the world.

This interview was conducted over online messaging using google translate between English and Japanese. Wangera and I started our discussions on December 20th 2016 and continued through January 13 th , 2017. Further translation was provided by NYC 64 player, Kelvinheit. We have edited some of Wangera’s responses for clarity.

Dark Gentleman: Let’s start with a few quick background questions. When did you start playing competitive SSB 64?

Wangera: I started playing in July of 2009.


Dark Gentleman: What is exciting to you about SSB 64 compared to other fighting games? What is special to you about 64?

Wangera: The creative tactics and combos that each player has thought up.


Dark Gentleman: Something I’ve been personally curious about…How did you get the tag Wangera? What does it mean?

Wangera: In my college days there was a club called the “Wandervogel club”. [It is similar to a youth outdoors Scouts organization, originating in Germany]. Within that organization, a specific activity can be called a “Wangera”. That is the origin.

See here for reference : https://en.wikipedia.org/wiki/Wandervogel


Dark Gentleman: Who were the players and what was the scene like when you started learning and competing?

Wangera: Around 2010 there was a puff player called “Den-Chan” who I looked up to. I longed to play Jigglypuff like “Den-Chan.”


Dark Gentleman: I’m glad you mention an old school Japanese player. The Japanese SSB scene is known to be very skilled. With so much talent in Japan, when did you start to win more and become one of the best players?

Wangera: No, I am weak. But I can become strong.


Dark Gentleman: Interesting answer. I’m definitely going to have to think that one over for a while. On the topic of becoming strong: one of the most intriguing aspects of your play is that you solo main Jigglypuff, a character typically thought to be mid tier in SSB 64. Most competitors at your level of skill (in the west) strongly prefer using Pikachu, Falcon, Kirby and to a lesser extent, Yoshi. I have to ask the obvious : why do you use Jigglypuff?

Wangera: Puff is the most fun for me. To be honest, I think that even if I used Pika or Kirby, I could make top 8 at the big overseas tournaments lol. But I use Puff because I find Puff is more interesting than Pika and Kirby.


Dark Gentleman: I’d have to agree that Puff is a lot of fun, but it is still unusual to see a top player using her. As a competitor at the highest level, do you have a pre-game strategy? Do you feel nervous when you compete?

Wangera: More recently I find listening to music helps me. It increases concentration. And yes, of course [I get nervous] lol.


Dark Gentleman: Many players feel that they plateau at a certain level. How do you focus on improvement? What is the most important thing to look for?

Wangera: I am trying to improve by watching my past match up videos. When I watch the videos, the element I am paying attention to is mainly whenever I get hit. Why did I get hit? I try to make judgements on my play by thinking about the reason why I went for an attack, or why I got hit.


Dark Gentleman: Do you think that general skill is more related to having good training partners or personal effort?

Wangera: I think that both are important.


Dark Gentleman: How crucial is it to you to win your matches? Do you play for fun or do you play to win?

Wangera: I think that being able to improve is more important than winning.


Dark Gentleman: You had a spectacular 2016, double eliminating Isai to place 3rd at Genesis 3, placing 5th at Super Smash Con, and then placing 1st at Kanto. Let’s focus a little bit on each of those major tournaments. I’d be interested in hearing about Genesis 3, and what it was like to play with Isai.

Wangera: At G3 I felt I was able to concentrate better than at any other tournament. I am excited I was able to perform so well there. I was very happy to battle Isai. I will never forget that tournament.


Dark Gentleman: Your performance there sparked a lot of excitement for your return at SSC. That game five timeout against Dext3r was one of the most memorable moments of the entire tournament.

Wangera: Super Smash Con 2016 was the opposite experience for me than G3. It was the most disappointing event for me ever (I had to sleep on the floor every night of tournament lol). So during my games I struggled to play normally and was always impatient. However, when I won that timeout against Dext3r I was so excited I shouted out. If I go overseas again I will probably book my own hotel lol.


Dark Gentleman: Note to self: Smashers need adequate sleep…can you tell us a little more about tournaments in Japan? What do you think about Japanese tournaments switching from single elimination to the North American standard of double?

Wangera: There are mainly two Japanese events. Kanto is a tournament held in the summer. The venue is in Tokyo. It is the most popular event in Japan. Kansai is the other tournament. It is usually held around March or April. This year the date will be March 19 th and it will be in Osaka. Everyone please come! I also wanted to mention one other event, the Japan Smash Cup. It was a convention held last year. The venue is in Nagoya (just between Tokyo and Osaka). It was the first 64 tournament to be sponsored in Japan. It seems likely to be held a second time, so please come and see us!


The Dark Gent’s Final Thoughts

In this interview Wangera proved to be a man of few words. I suspect that is partially due to our language barrier. However, there are certain pearls of wisdom here to consider. Despite his very high level of play in tournament, Wangera says he plays for growth. Note his responses when I asked when he became one of the best in Japan, and how he felt about winning. Both answers indicated that Wangera prizes personal improvement above placement. He also commented on Jigglypuff being more enjoyable to compete with than high tier characters. This is interesting compared to common mentalities in the USA, where patient, spacing heavy Jigglypuff battles might not be the first style that comes to mind when we think of “fun” types of play. Nevertheless, Wangera turned out to be one of the most captivating players in 2016.

Wangera’s comments on SSC also highlight the importance of good sleep for competitors. Though he was able to place well, he was disappointed with his performance at Smash Con. I don’t view this as an excuse since Wangera still played his heart out and did extremely well. His timeout defeat of Dext3r resulted in one of the biggest crowd reactions at SSC, and mind you that was the end of a set that lasted for thirty minutes!

There is something undeniably cool about someone who breaks the mold. Wangera is doing just that using Jigglypuff. Going into this, I really expected him to tell me that there was some connection between his competitive mentality and his choice of character. That turned out not to be the case, and if anything, Wangera was actually at his least humble when he mentioned his confidence with playing Kirby and Pika. Wangera isn’t an elite player because he plays his favorite character. He simply prefers the challenge of using Jigglypuff, and is skilled enough to do so at the very top.

I think we can learn a lot by comparing Wangera’s answers to his style. He says he doesn’t play to win, yet he plays that extremely defensive, patient style that seems geared around winning at all costs. I think the key to understanding Wangera’s brilliance lies in understanding that apparent contradiction. He does try to win at all costs, but that isn’t where he places the highest importance. The results come second, the effort comes first.

Featured Pic: Wangera after defeating Stranded at Super Smash Con 2016