The Path of the Desert Wanderer

Things are happening down in Lake Havasu. Havasu Smash has been going at it with their weekly tournaments for over a year now and the top dogs have mostly remained the same. Over 50 weekly tournaments have happened and until recently, there’s only been one player to win those tournaments. Daniels. Well now, things might be changing. Other players are now challenging him for the throne.


In 2009, 3 of the leaders of what would today become Havasu Smash lined up for first period freshman PE Class. Daniels, Dusttin and Aces all met in that first class of their high school years. All of which were there when the Nintendo 64 was brought out of the closet in 2014. They all played on an HD TV for a year before they discovered the competitive scene. At the start of 2015 Havasu Smash as we know it, was born.

Dusttin, friends with Cody Daniels, became one of the top players in Havasu as a Fox player. Back in 2015, Dusttin’s Fox quickly became king in the Havasu community. Daniels and Dusttin would battle for supremacy with Green and Purple Foxes on the HD TV. As more players became involved in the scene, Dusttin took a short hiatus but he then returned stronger. He began teaming with his long time friend Daniels at tournaments such as ODS I and Snosa. Following ODS I and Genesis 3, Havasu started their weekly tournaments and began the local competitive drive Dusttin and other players needed to get better.   

19184408_1415938795119565_209521318_nAfter the weeklies started, the birth of the Power Rankings were soon to follow. The top 4 on the list consisted of Daniels, Dusttin, Aces and SonicFuzz. Daniels and Dusttin battled it out in Fox dittos for many games of their sets in the early days of the weeklies. Until around Havasu Smash 10, when Dusttin picked up and quickly learned the way of the Rat, Pikachu. Daniels believed Dusttin started going Pikachu in their matches, instead of their tradition of going Fox dittos week after week, because he now believed he had what it took to take Daniels down. Dusttin, Aces and Sonicfuzz battled it out for their spots in the top 4. Many tournaments and months had passed and nobody had yet taken a set off of Daniels. Until July 16, 2016. Havasu Smash 19 was going as expected when Dusttin pulled out Pika to face Daniels in winners finals. He made history upsetting Daniels 3-2 and advancing to Grand Finals where he fell just short of winning the whole tournament. Dusttin made history by taking the first set, but was not satisfied as he wanted to be the one to take the first tournament. Sonicfuzz followed by making his mark on history by taking his first set off of Daniels. It seemed that Daniels was getting closer than ever to losing his first tournament. Come Havasu Smash 28, the day had come when Dusttin and Daniels battled it out for 3 sets before Dusttin won and made a lasting impression on Havasu Smash. To this day Dusttin has been the only one to take a tournament off of Daniels. He’s taken a total of two tournaments off of him with more than 10 sets as well. The only other player to take a set of Daniels is Sonicfuzz.

Dusttin (Left Center) and Aces (Right Center) face off with the Havasu Crew.

Dusttin has attended multiple majors including both ODSs, Snosa and Genesis 4. He teamed with Stranded at ODS 2 and they made a run to 9th place before being eliminated by team CodyKeroppi. Dusttin has slowly been climbing his way up through the ranks of the Smash Bros. community and was on the cusp of making bracket at Genesis 4 and Snosa. He’s leveled up in the months since Genesis 4. We expect a great showing when he and the Havasu scene travel out to Snosa 3 on June 16. Daniels and Dusttin will once again team at Snosa 3. Tune in to  the Super Smash Bros 64 League Twitch to see how Dusttin and the Havasu Smash Scene perform at Snosa 3.

Wizarding 101: A Practical Guide to Commentating Smash, Volume I

By Jeremy “Professor_wizard” Davis

Hey 64 community!

I’m Professor_wizard, a player from the ND64 scene, and here is the start of what I hope can be a community guide for commentators, one that will hopefully help aspiring mic jockeys of all experience levels improve their craft.

Professor_wizard commentating at Super Smash Con.

A brief disclaimer before I begin: I’m not the best or most experienced commentator out there, but I do have solid experience and have spent lots of time studying others. The point of this series isn’t to be the definitive guide to becoming the top in the country – instead it is meant as a set of guidelines and tips that will hopefully appeal to commentators at all levels to help them focus on and improve their craft.

Without any more blabber, let’s dig in.

Volume I: Basics and Essential Do’s and Don’ts

The very, very basics a new commentator should focus on are to adequately portray the match, avoid common pitfalls and things that many are critical of, and finally – most importantly – add something to the match.

– Refer to the players by their tag, not by their character.

– Bring energy (not volume, energy) to the game. Get excited for exciting bits of the game, nervous at scary parts, and drive the narrative with the cadence and pitch of your voice, instead of getting loud for the sake of getting loud (of course, there are always moments for volume as well).

– Point out something neat about an interaction/play.

– Point out matchup nuances that people often miss. Don’t gloss over them.

– Give player background. This is HUGE, people love to hear more about the match rather than what they see. History and rivalries drive viewership and interest, cater to that.

– Put the effort in to try and learn something about who is playing and where they might be from.

– Drink water. DO NOT SKIP THIS ONE. You will lose your voice otherwise.

JimmyJoe (Left) and BarkSanchez (Right) commentating at ODSII.

– Create some phrases or cool word play for things. Don’t force being catchy, but if you like to call Puff Uair “the salsa dance” (shoutout to Saltsizzle) lay it on the viewers! People love original humor.

-Notice TRENDS. See one player always tech one way? Make the same mistake? Point it out!

-Talk to your co-caster prior to your block if possible. It’s always so much better to have a set of basic hand signals you can use behind the scenes to help you from running into each other, and to improve synergy. (More on this in Volume III).

-Promote the event and sponsors. This can’t be overstated. You are the voice of the whole event, and it’s your job to build the scene up and support what the TOs are working towards. Shoutout sponsors, humans and social media presences in between sets.


-Dress appropriately. Contrary to popular belief, this doesn’t mean you should always dress in a nice shirt and tie, but you definitely need to a) adhere to what the TO wants for the tourney, and b) take what you wear seriously and fit the event. (think leis at Smash ‘N’ Splash).

Clubbadubba and Maliki Commentating at Let’s Go! Baltimore. 

– Eat on stream. For the love of God.
INSTEAD: It’s understandable that in many situations you are stuck in long blocks and need food. At minimum, push your mic up and just don’t speak for a time.

– Over-meme or over-joke. Jokes are great, memes are even great, and saying something catchy or viral is always a plus, but be careful not to go overboard and center your commentary on quips or memes. The result is people cringing and just wanting you to take your role a bit more seriously.
INSTEAD: Use a joke or meme when the moment is golden and let er rip! Then chill on it and let it cook for a bit to call back to it later.  

– Refer to the players by their characters. “The Yoshi seems…”.
INSTEAD: Use player tags. Smash is about the players and their struggle against one another, the characters are their tools.

– Talk over your co-caster. This is hard if you have something to say about the match or your co-caster is rambling (I am very guilty of this).
INSTEAD: Do your best to use signals to let them know and not just barrel forward.

– Quote frame data or technical data if you don’t know it. No one is perfect, everyone makes errors, but the worst thing as a commentator you can do is be unsure about frame data on something and just go ahead and say it. Don’t be that guy, you’ll get shredded by viewers and players and frame nerds (shudders).
INSTEAD: Say you aren’t sure but “this” may be the case, or better yet just keep up with the match and let someone do match analysis later.


– Call that someone loses a stock or is going to use a move before it happens. The best case here is you get it right and one guy on Twitch slow claps, the worst case is you are wrong and Twitch chat calls you a fraud.
INSTEAD: I’ve heard Jimmy Joe (among others) say something to the effect of “will that do it??” This is great because it builds suspense but doesn’t set you up for failure.

-Talk to chat. I’ve gone back and forth on this one a lot, but the truth of this is that focusing on chat takes you out of the match and makes you interact with something that will not be there for the vods. Remember that more than half of the people to watch your casting will be watching the vod.
(This rule is not true of locals or more informal events that are designed for Twitch viewer experience. Salty suites are a decent example).

– Give advice to the players. They can’t hear you and the stream doesn’t care.

Some parting notes:

I wrote a lot here to digest and to think about, and I’ve tried to distill it down to the basics. My best advice, however, is just two things: try to think about the vods and what you are adding to the finished project, and have fun! Commentators are crucial members of our scene. They add depth and marketability to players, sets, tourneys and the scene as a whole, and we need more of them! I hope I’ve helped guide players who may be apprehensive to avoid some common fears and pitfalls. Look for more in this series about commentators!

Jeremy Davis is Puff/Kirby main from the Indy64 scene. Much better known for his commentary than his play, he also helps run /r/ssb64, and is a PhD candidate on the side. You can find him on twitter @Prof_wizard.

The Smash Writers Get a Logo!


By Jason ” Nardwell” Mani

The Smash Writers are happy to announce that we have finally gotten an official logo! Created by the wonderfully talented Sandy Tang, we believe our logo will give us a unique identity that people can identify with. You will start seeing the logo wherever you find The Smash Writers, such as on our blog, Facebook or Twitter. The idea for the logo came naturally from our two passions: Super Smash Bros. and writing. Therefore, Master Hand penning our name seemed obvious.

To kick off our new logo we are launching a Tee Republic campaign where you will be able to purchase official Smash Writers tee shirts to help support us in our quest to bring you the highest quality Smash 64 content.

We hope you like our new look and feel. Look out for a full store coming soon to our blog where you will be able to buy all sorts of official Smash Writers gear to help support our dream of making Smash 64 as great as it can be!


64 Origins: Dave “Firo” Eisenberg

By Brendan “Bean” Murray

In the basement of Nebulous Gaming NYC, the location of New York City’s weekly Super Smash Bros. 64 tournaments, I sat down on a stiff couch next to a thin, freckled 24-year-old man with a shock of red hair and a close-cropped beard to match. His name is Dave “Firo” Eisenberg. By day, he is a computer programmer for a company called “Google,” but by night, he is the best Super Smash Bros. 64 player in New York City — no small feat, for the largest city in the USA. He was ranked the 25th best player of 2016 on the Super Smash Bros. 64 League Rankings, as well as the low-tier player of the year by The 64 Story, and has graciously agreed to be the subject of a Player Profile for The Smash Writers.

Note: This interview has been lightly edited for the sake of continuity/comprehension. By that I mean I interrupted way too often and had to cut that shit out.

Brendan:​ First of all, where does the tag “Firo” come from, if you don’t mind me asking?

Firo: ​Yeah, of course! I made it when I was 12 or 13. My first usage of Firo was — did you ever play Paper Mario for the Gamecube? Thousand Year Door? You hatch a little Yoshi egg in the third chapter, and mine was red, and I thought, ‘Oh, I’ll think of a name, maybe related to fire. Firo, that sounds cool.’

B: ​Speaking of being thirteen years old, when did you first get started in Smash? I know you’ve been playing for a really long time.

F: ​When [Smash 64] first came out, in 1999, I saw a commercial for it, and I was like, ‘This is so cool.’ I was 8, just on the cusp [of being able to remember the ad], and I was super into games at the time. So I saw the commercial, I was like, ‘Oh man, this rocks,’ and then played it at a friend’s place before getting it myself. For a little while, I only played casually with friends. Then Melee came out, I was like, ‘This is great,’ and I tried to get seriously into Melee, started following all the top guys. It was 2001, 2002, and I was a huge fan of Ken. I was also a Marth main, so, you know. I really wanted to go to tournaments so I could test my skills, but I was 12, 13, so that was on the sidelines for a little while. Then a friend was talking about how you can play 64 online, and I thought that sounded really cool.

B: ​Were you aware that there was a competitive scene? Was there a competitive scene?

F:​ There was one online, but there wasn’t a console scene at all. Online, you would log on and there would be about a hundred people playing, so pretty popular. Some of the same guys as today, like Fireblaster, SuPeRbOoMfAn, and some other guys who aren’t around anymore, and that’s how I got really into [competitive 64].

B: ​And Melee just fell by the wayside?

F:​ Yeah, some of the first 64 tournaments I entered, I also entered Melee, and I just got destroyed, and I figured I should focus my efforts on one thing, so I decided to go with 64.

B:​ And when did a console scene for 64 show up?


F: ​One of the first big tournaments for 64 was Apex 2012 or 2013. People were like, ‘Apex is having 64, this is huge.’ There were people like Sensei, Jimmy Joe was there — I didn’t know Jimmy Joe at the time — and I got ninth place at the tournament. I lost to Sensei in a close Ness vs Fox match on Hyrule*. That was when I was in college, and I started playing with some of the Chicago people — I went to college in central Illinois — people like Bloodpeach, Han Solo, BattleCow​, and we played on console a lot. Then Apex happened again, and the console scene exploded after that.

*This happened at Apex 2013.

B:​ And then you moved to New York City and started coming to Nebulous?

F:​ I’m originally from Westchester, but when I first moved to New York City, there was no 64 scene, it was just getting started. A lot of the time it was just me and Jimmy Joe playing, we would do ‘Jimmy Joe and Firo Mondays,’ we would just be at his place and play, which was a lot of fun. And then KillaHertz started getting into 64, he wanted to start some 64 weeklies, and next thing you know, Nebs starts up. I haven’t done too much [for the scene], not as much as people like Dark Gentleman, KillaHertz, or Jimmy Joe, but it was pretty nice timing to be around for that, maybe about two and a half years ago.

B:​ Earlier, you were talking about a close Ness vs Fox match you had with Sensei. When did you choose to main low tiers, and why?

F:​ It’s only sort of after the fact that I was known for maining low tiers. At [Apex 2013] I played Falcon in the earlier rounds. I started off as a Samus main, on keyboard, then I moved to an XBox 360 controller, still with Samus, still online, and I played some Falcon and Fox. Then once I started playing with a 64 controller I started messing around with Ness, and I just happened to be good with him so I just rolled with it. There weren’t many Ness players, even back then, and I found out that I had pretty good technique with him, since I hold the controller in a pretty weird way, which is horrible for your hands. I do get hand pains if I don’t take breaks, and I’ve had pretty bad cramping at tournaments before, which is freaky.


But yeah, Ness seemed fun, he fit my aggressive, in-your-face style, he’s got cool ‘boes [combos], and 64 is all about the ‘boes, that’s what I come for. Come for the ‘boes, stay for the ‘boes, that’s the motto. I do like playing everybody, though, except Pikachu and Kirby. And I don’t really have much desire to play them, I don’t find their ‘boes very interesting. They’re not very technical, I like technical characters, where I get to press a lot of buttons, and characters with a good sense of flow.

B: ​We may have already covered this, but why 64 specifically?

F: ​I play 64 for the ‘boes — the combos, to clarify. The ‘boes in 64 are so cool, watching some sick Japanese [players], like, Prince ‘boes or Ricky, RickySSB, whose account got deleted off YouTube which was the most horrible thing. That was a pretty dark spot in Smash 64 history. I just love seeing sick ‘boes, I get so much satisfaction out of a good ‘bo.

B:​ Did you ever try Brawl or Smash 4?

F:​ I tried to get into Brawl when it came out, my freshman year of high school. I was like, ‘Oh, I’m gonna get into it, I’m gonna be good,’ and I played for about a month and just didn’t like it at all so I just went back to 64. The online experience wasn’t good, 64 online was much better, no ‘boes, so I just didn’t like it. I played a little bit of Smash 4, it’s a little bit better, there are some ‘boes but there’s no creativity, it’s just the same strings over and over again. Not really interested in that.

B:​ What are your thoughts on the 64 scene recently? What does the community need to do to keep it sustainable?

F: ​It’s definitely growing, which is good. I think, because people are mostly playing in tournaments, there is tendency for people to not experiment or do fun stuff. Back in the online days, everyone played everybody, not many people stuck with one character. Now Top 8s are mostly just Pikachu, which isn’t surprising but, to me, it’s not that fun. But the fact that people are playing on console is great, that’s always better than playing on an emulator. It’s great to see the scene growing, especially at a place like [Nebulous], which is super convenient for people to play every week. I’m excited for the growth, I think it’s a game that shouldn’t just disappear. It’s a ton of fun, so I’m super glad that more and more people are playing.


B:​ If you’re not at Nebulous, how do you play or practice? Do you still play online?

F:​ Nowadays, I don’t really play outside of Nebs, but the real way to get good, at least for me, was to play online. For a while in high school I was playing pretty much every day, at least a couple of hours every day. I’ve played a lot of top players, you play SuPeRbOoMfAn for a couple of hours, or Fireblaster or Jaime or even Isai, you get exposed to a ton of different playstyles. If you’re trying to get better and you’re willing to get your ass kicked, then I think you can do it pretty fast [online].

Another thing I would do when I was trying to get better was watch a lot of videos. I would watch videos of myself playing and every time I got hit, you stop the video and think, ‘What did I do wrong? Why did I get hit?’ Also watch videos of really good players and then right before they do something, try and predict what they’re gonna do. If you got it right, that’s great, if you got it wrong, and they did something better, ask yourself why, why did I not think of that. And then a lot of messing around in Training Mode. So much of the game, in terms of getting better is being able to move quickly, understanding something like how high to jump in certain scenarios, a lot of these things that you don’t really focus on in the middle of the match. You gotta go into Training Mode and keep making sure your combos connect, that’s something you can really practice. If you’re on an emulator it’s much easier since you can use save states right before you want to try a combo and get it down, watch that combo meter and make sure it’s actually connecting.

B:​ When you play in tournaments like Apex, are you more focused on winning, getting the best placing possible, or are you okay with not doing as well if it means you stuck to your character and your playstyle?

F:​ I don’t really have much desire to be the best. If I wanted to be the best, I would play Pikachu or Kirby. I like the idea of pushing a character to their limits, and I think there’s a lot to be said for having character diversity, to me that’s just more fun. I don’t really enjoy watching a Top 8 set that is two Kirbys that goes for seven minutes. To me, it’s a nice tactical spacing battle but I don’t really find it that exciting. If being the best means playing like that then no, I don’t want to be the best. It is always nice to do better, though. I will go to a tournament and want to do well, but I don’t play enough to really get to the next level, like people who are at the SuPeRbOoMfAn level. In order for someone like me to catch up to them, I would have to play much more than them, and that’s a lot. At some point it becomes asymptotic. And stuff like school, work, other social stuff gets in the way. Trying to come [to Nebulous] once a week has been a good balance of doing this and doing other stuff. The days of coming home from school and playing until dinner are over, which is okay.

B:​ Do you have any players that you look forward to playing against in bracket? Players that you’ve cultivated a rivalry with over the years?

F:​ There are people I play who continually beat me, people like Revan, who I’ve lost to a few times. There’s people that are fun to play that are around my level, like Fireblaster, he’s always a fun person to play against. We have had a long history. Last time we played was at SuperBoomed and I took that match, but before that I have lost, and every time I was counterpicked to Peach’s Castle, and someone like Ness is just horrible there. But for a long time, up until a couple of years ago, you had these levels, Kongo Jungle and Peach’s Castle, and I would get counterpicked there quite a bit, which was unfortunate.


B:​ Why is Kongo Jungle bad for Ness?

F:​ Ness can’t really get up to the top side platforms, the only way he can get up is if he goes onthe little rotating platform then jumps over again. He can use his double jump but then he has touse his full circular jump. It’s just a very bad stage. The edges mess up his double jump cancel so he can’t really DJC [double-jump cancel]. It’s nice to not have those stages anymore, and I think my tournament performances have improved since that’s been the case.

Anyways, people like Nintendude and I used to have a nice rivalry back in the day. He beat me at one of the Apex’s, and also at Zenith one year. Those players are not necessarily rivals but it’s always fun to play them.

B:​ You and Nintendude team together, right?

F: ​Yeah, Nintendude and I think about the game very similarly, so it’s fun to team with him and I always cheer for him in Melee.


B:​ Who does he main in 64?

F:​ He mains Mario and Pikachu. Ness-Mario is usually our team, which is a fun team. I can get healed, got that action in there. Ness is a lot better in doubles than he is in singles, that’s for sure. I like doubles a lot too, I think it’s kinda nice that we have the OC [overclocked] consoles now, so doubles on console is a real possibility, even though there is still some lag, even with the OC. Before OC, doubles online was just a better experience, it didn’t have lag. It’s nice to see that we can do a lot of doubles in person. I think doubles is a really underdeveloped area of the game, it’s hard to get double the amount of people at the same time to play. It still doesn’t get much stream time [as singles], but it’s growing.

B: ​Ban Pika/Kirby?

F: ​Well, I think there’s a couple different answers to the question based on what you want. Do you want to see the best possible way you can play Smash 64? If the answer is yes, then you shouldn’t ban them. Do you want to have the most fun? If the answer is yes, then I think you should ban them. Personally, I don’t find them fun to play or fun to watch. A lot of people disagree with that, they have every right to, but if it was me, I would encourage aggressive play as much as possible. I think this game suffers — at a high level, it has the potential to be very campy, very slow. It’s not as fun to watch or to play, personally, as opposed to a battle that’s very explosive, aggressive, people doing sick ‘boes everywhere. You have to be much better than your opponent to get away with something like that [aggression], but when two people are evenly matched, it’s going to be this slow, slow campfest.


Luckily now, we have a timer. One of the matches that forced us towards a timer was my match with Wizzrobe at Apex 2015*, or something like that, which was the 13 minute Kongo match. And it was just ridiculous, I just got really frustrated after that match. So he wins the first match, it was an 8 minute match on Dreamland, he’s playing Yoshi — and this was when Wizzrobe was not known as being good at 64. So, it’s my Ness versus his Yoshi, and that match was very campy. He just stayed under the side platforms, and it’s really hard for Ness to approach a Yoshi like that, because his back-air beats everything Ness has. Then we went to the second match and that was around a 10 minute match on Dreamland, I did win that one, and then he counterpicked me to Kongo and that was a 13 minute match.

So the three-set match took forty minutes, and it was a complete endurance match. I found it to be one of the most un-fun matches I had played in a long time. And at that point there was no Everdrives, and that’s another big thing that has really changed the scene is availability of the Everdrives and timed stock matches. Once we had the ability to do timed matches, a lot of that has gotten better, and then we banned some of these more campy stages, which is good. I like that we have a timer now, though sometimes I think it could be even shorter to force people to be aggressive and go for the kill.”

*This match happened at Apex 2014.

B: ​You also have an experimental ruleset, don’t you?

F:​ [Laughs] I do, I proposed it right after that long-ass match. I only brought it back up since Dark Gentleman was talking about how we can experiment with different rulesets. Part of the reason that ruleset existed is because the assumption was that we could never have a timed stock match on console. The idea was to move to a time instead of stock.

The ruleset is: three five-minute rounds, the person with the least deaths wins out of those total three rounds. In that ruleset, I did allow for multiple stages, it was Dream Land and Hyrule, and whoever played the character lower on the tier list got to choose the first stage. That was pretty controversial, because people were like, ‘you’re using the tier list to decide who picks the stage’ [Ness is third from the bottom on the current Smash 64 tier list].

My counter to that was, I really think character diversity is a huge thing, so if we give the lower characters an advantage by having stage choice I think that is a way to make up for them. The ruleset never caught on, probably for the best, but it was an interesting way to get rid of the campiness. But I was also a bit bitter after that super-long loss.

B:​ What tournaments are you going to next?

F: ​I’ll probably be at Smash Con, but I haven’t registered yet0vo_1sys_400x400. Unfortunately, I’m gonna miss Let’s Go, but that also looks to be a good one. I’m excited for Smash Con, last year was really fun, playing people like Kort, we did a lot of Link matches. It’ll be cool to see all the international people, should be a fun tournament.

B:​ What other games do you play?

F:​ I play a lot of other N64 games. Mario Tennis, on N64, I think I’m better at that than I am at Smash. There’s not that big of a scene for that game, and you can’t play it online, up until recently, since the graphics will get all fucked up. I saw some people with tier lists of characters that were completely wrong. Mario is the best character. He’s got no flaws. He’s powerful enough to hit winners from the back, he’s got enough finesse to handle drop shots, he’s pretty fast, and he’s got a good serve. He’s got everything.

B:​ So who do you play Mario Tennis against?

F: ​Junior and senior year of college I played every day, I lived with three other guys and we played 2-v-2. 2-v-2 Mario Tennis is amazingly fun, and recently I’ve been getting my older brother into it. We’ve found Mario Tennis to be a great way to compete against each other. He’s never been able to beat me but he’s come pretty close, he’s getting pretty good. Besides that, there’s Mario Kart 64, I’m pretty good at it. For me, I’ll play people after telling them I’m good at Mario Kart and I’ll see them miss a mini-turbo, I’ll tell them and they’ll say, ‘that’s not a big deal,’ dude you gotta know exactly how many turbos you gotta do around the entire lap. Or you have the people who play Koopa Troopa Beach and they don’t go the other way to get the extra turbo, that’s just, come on, you’re gonna lose. So that’s really fun.

I’ll play some newer games too. I don’t really play too many single player games, I mostly like multiplayer, competitive stuff. I played some other fighting games for a little while, in college I played Street Fighter, some Marvel, which was fun, but nothing really to the same level as Smash. Also Mario Party, on the N64, Mario Party 2, some Rocket League, which is fun, has a very Smash-esque feel to it. But nothing really to the same level as Smash, Smash is definitely a different league.

B:​ Any other thoughts?

F:​ The game is just super fun, I wouldn’t be playing it for this long if I didn’t think it was incredibly fun. I’m gonna be playing it forever. Smash will go on — the ‘boes never die. The game might end but the ‘boes will live on. There’s one thing I don’t like about this game. I think DI [Directional Influence] — I like it as a concept, but it’s horribly implemented. If I could change stuff about this game, that would be number one. It should be, you have a standard amount of DI, maybe you can just hold it, you don’t have to mash. I don’t like mashing as a skill, don’t think that’s a good skill to learn. Having said that, so many people just don’t DI in the right way. When you’re in a combo, you have to know, every combo, every move, which way you’re DI-ing. One way to get good, if you’re in a combo, somebody combos you, and they ask you, ‘tell me which way you DI-ed every move of that combo,’ you should have an answer. Even a simple case, like Falcon’s up-air, up-air, up-air, up-B, if you’re near a platform, you try to DI to the platform, if you’re a heavier character, you want to start DI-ing down, but if it looks like they’re keeping up with you then you want to start DI-ing up — especially on their last hit, before they try to do their up-B, you want to DI up as much as possible because then you have a chance of being too high up. In general, DI up is the way. If you want to get good, DI up. That’s my advice. It completely shuts down characters. A character like Ness, if you DI up, he’s half as good. Every combo I got at [Big Apple Smash], I would not have been able to get if the person DI-ed up. So know which way to DI. Unfortunately, you have to be good at DI to be good at this game. And you’re not going to see that from watching a video, you don’t really notice the way they DI. It’s an important part of the game that you need to actually be playing to figure that out.

I also highly encourage people to try new characters, I find it so much more fun when you play other characters besides the top guys. And you can win by playing anybody. You might not be the best in the world but you can make Top 8s, you can make a name for yourself. You could either say, ‘I’m a really good Pikachu player,’ or ‘I’m the best Samus player.’ To me, that’s much cooler, you get known for it. There’s, like, three competitive Ness players in the world that actually main Ness, and you wonder why. I think a lot of people could play really well with Ness or these other [low-tier] characters. And these new players, they don’t know how to play against characters that aren’t at the top, so you pull out a Ness and you can just tell they don’t know the matchup at all, which really works to your advantage, especially with all these new players coming in. I don’t think I’ve gotten much better than when I played in 2010, 2011, but I think the new players coming in just aren’t used to [low-tiers]. A lot of these players that play online, like Lowww Power, we’ll play and it’ll be super close, or he’ll win. I’ve started playing Link against him and he’s like, ‘okay, I play against Link all the time.’ Experiment with new characters, do some sick ‘boes, that’s what the game’s all about.

Brendan Murray is a smasher from NYC who joined the scene in mid-2016. He mains Samus, which he regrets every day. You can find him on Twitter at

Smash N’ Splash 3: Return to the Oasis

By Josh “BarkSanchez” Brody

Smash N’ Splash returns for the third iteration of the annual June series, featuring Smash 64 for the second year in a row. Moving from the Greater Chicago Area to the Wisconsin Dells, this year looks to be bigger and more stacked, as many skilled players from all over North America have traveled out, presumably for the water park. Amongst that group are competitors from 13 U.S. states, Canada, and Mexico, including 4 of the SSB64 League’s Top 10 ranked players. The revolutionary Waterfall Tournament Format (WTF) will also make its way to the Midwest’s premier water park, exclusively for Smash 64. There will be no shortage of matches for players of all skill levels, as well as viewers.

Leading the pack of competitors is the Canadian titan, SuPeRbOoMfAn, splashing back onto the scene following a brief but noticeable absence from North American tournaments. Since Genesis 4, it appears Boom has switched back to maining Captain Falcon, the character he is most well-known for, and arguably most dangerous with. Despite a rough start to 2017, Boom has looked like his old self since returning to Falcon, with dominant victories over Wizzrobe, BarkSanchez, and all of Australia.

Wizzrobe, on the other hand, looked poised to take that next step into the top tier of players, following a swift 3-0 victory over SuPeRbOoMfAn in Top 16 of Genesis 4. However, he lost his next match to KYSK, and in Top 6 he was defeated by Dext3r, who he had sent to Loser’s bracket the day before. Going into Florida’s Frame Perfect Series 2 with the expectation to repeat his big upset from Genesis 4, he instead looked lost on his home turf in a matchup he normally dominates, against Boom’s Falcon. He then fell prey to one of 64’s biggest upsets, falling apart in a set he had in his hands against BarkSanchez, who he had utterly dominated on Winner’s Side just hours before. Wizzrobe has shown the potential to take down the best in North America, but he will likely have 2016’s Most Improved Player, Dext3r, standing in his way. The young Yoshi prodigy comes into Smash N’ Splash 3 with recent losses against three of the top five, yet Wizzrobe is known for hitting the lab and coming back stronger than ever.

Dext3r continues his red-hot pace to finish 2016, with a fourth place finish at Genesis 4, and a third place finish at Let’s Go! With these impressive finishes also come a pair of victories against Tacos, and a win against BarkSanchez. The fiery Pikachu main has an opportunity to show his victory against Wizzrobe wasn’t a fluke, however, he’ll likely have to fend off Shears’s Yoshi first. If he can handle a mini-Yoshi gauntlet, can this monster from Mexico channel his incredible momentum into the unthinkable, and challenge SuPeRbOoMfAn? If Boom sticks with his signature Falcon, it creates an unfamiliar character matchup between these two. While Dext3r has a chance to continue his fervorous pace, there is no chance Boom is content with sitting back and letting the world think Peru’s Alvin is the king of the Falcon vs. Pikachu matchup.

Accompanying Dext3r from Mexico is a man of endless surprises, Tacos. Following a rough end to 2016, Tacos has bounced back from a brief hiatus with solid performances at both major’s he’s attended in 2017. At both Genesis 4 and Let’s Go!, Tacos’s only losses were against Alvin and Dext3r. With Alvin absent this time around, a window of opportunity may present itself for Tacos to catch the top three off guard. Over time he has shown himself capable and dangerous with Yoshi, Pikachu, Captain Falcon, Kirby, Donkey Kong, and even Jigglypuff. Although he is likely itching for a chance to launch himself into another contest against Dext3r, he’ll find himself on the opposite side of the bracket, which definitely holds meaning in a tournament SuPeRbOoMfAn is attending. It’s been almost two years since Tacos has faced Wizzrobe; a matchup very likely to work its way into the Wisconsin Dells this weekend. None of this matters if Tacos can’t tackle the elephant in the room this weekend.

BarkSanchez has been arguably the most volatile player in 2017, with huge wins against three of the top ten ranked SSB64 players, but he has suffered losses against unranked players, been the victim two reverse 3-0s, and has looked lost in several high level sets. Bark likely to play Tacos in top 16 in a rematch from NJ’s 4th Quarterly Rapport, where Tacos handled him in Winner’s Finals, yet fell victim to Baltimore’s dynamo in a two set Grand Finals featuring a flurry of character swaps between the two players. With wins against all of Taco’s top characters, and a milestone victory over Wizzrobe, Bark presents an element of surprise in a bracket that features an already unstable top 8.

Baltimore rarely travels alone, and Smash N’ Splash is no different. Shears, 64’s outspoken mastermind, has made claims of earning top 8 as Fox. More likely than not, Shears will stick to his Yoshi, as he has had the most success with the dirty dinosaur since switching mains a year previous. While Shears has built his reputation on feasting on Falcons, he earned arguably his biggest win so far by taking down the Pikachu of UK’s Jam at Beast 7. Shears is expected to clash against Dext3r, who has not faced yet Shears’s Yoshi. Baltimore’s prehistoric predator is not to be slept on, however, Dext3r has shown top-level dominance in the matchup by taking down Wizzrobe and Tacos on the grandest stage.

Combo Blaze and Dogs_Johnson are both expected to represent the Midwest in top 8. Combo Blaze has played very close against BarkSanchez, but has yet to unravel the mystery of Shears. He is expected to get another opportunity in a rematch from Pound 2016, however, Shears’s Yoshi may present a whole new enigma. Dogs Johnson is fresh off of a big win against Shears at Michigan’s Called Out tournament, where he shocked the audience by pulling out a last resort Jigglypuff to take down Shears’s Yoshi. This time he will likely face another Baltimore challenger in BarkSanchez. If these two meet in bracket for the first time, Dogs will be ready to take on a PIkachu, with plenty of experience against his teammate and sparring partner, B33F.


Follow along with the bracket on and head over to the Smash 64 League Twitch to cheer on your favorite players. Division play of the Waterfall Tournament Format will be held Saturday June 3rd starting at 1pm and Top Eight will be held on Sunday June 4th at 11am.

Battle Arena Melbourne 9 – Here comes the Boom

By Jesse “Sweetchilli” Rosenberg

Have you ever paid good money for something and then regretted your purchase almost immediately? Maybe it was a bad meal or a car that ended up having a plethora of mechanical issues.

Regardless, if you have ever made any purchase without fully considering the consequences, then you can probably identify with myself and half of the SSB64 entrants at BAM9. Upon seeing that they are on SuPeRbOoMfAn’s side of the bracket, some have been heard muttering things like “I’m gonna make a sick losers run”, “I’m gonna tear a path through losers bracket” or, if you are like me, “Why did I contribute to the Boom fund when he’s just going to send me to losers bracket in round three?”

All bracket bitterness aside, Boom coming to Australia is easily the most exciting part of Battle Arena Melbourne 9. He is the first high-level international player to journey to the land of kangaroos and everyone attending the tournament is hoping to learn a lot from playing him over the weekend.

But Boom is by no means the only reason to watch this tournament. The lineup for this BAM is insanely stacked with Australian standards. The strong representation comes from Victoria, New South Wales, South Australia and even a lonesome Queenslander. To use the words of the tournament organiser Indefa, “the bracket’s fucked”.

To add further fuel to the flame, this tournament is straight off the back of the Melbourne Monthly, where Pete – 63rd on the SSB64 League rankings – lost to DSC, bringing to an end a three year long era where he won every Australian tournament he attended.

It’s a volatile time for Australian Smash, with a range of exciting matches being played throughout the weekend. Here are some of the more hype matches you won’t want to miss:

Birdies vs Jonga – Predicted for Winners Round 3

This rematch is from the recently uncompleted Sydney regional BoomHunter, where Jonga came up and took out Birdies to sit in Grand Finals. Combo-Lord Jonga has proved that he is more than capable of dealing with Kirbys, but will Birdies bring a different mindset to a tournament with serious money on the line?

James3927 vs Quincy – Predicted for Winners Round 3

In a recent online tournament, Quincy lost to James’s DK in Grand Finals, and returned to Discord proclaiming “STFU. LUCK. I SHOULD’VE WON!”, despite the fact that he’d just been reverse 6-0’d. Quincy has had an incredible rate of improvement since joining the online scene just over a year ago, but will James’s power up from Let’s Go! in the United States be too much for Quincy’s Pikachu to handle?

Birdies vs DSC – Predicted for Losers Semifinals

I’ve got $40 riding on my boy Birdies right here, so you know where I want this to go, but what I want is completely unrelated to the outcome of this match. DSC’s Falcon has  previously proven that it is able to deal with most Kirbys. But Birdies is another kettle of fish, and to take the words from the mouth of the infamous Dim Sims and Chips himself, “I might get Kirby’d.”

Kuromatsu vs Mitch – Predicted for Losers Round 7

These two have a long and colorful history. Last year, at Project Melbourne 2, Mitch overcame Kuro’s Yoshi without too much trouble in Losers Finals. But this isn’t last year, and Kuro has beaten Mitch multiple times over the last 12 months. Some say Mitch has lost his mental fortitude, while others claim that Mitch was pissed or hung over those times he lost to Kuro, and you should shut up if you know what’s good for you.

So don’t miss out on Australia’s first installment of BAM9: Here comes the Boom


Time: Saturday May 13th 5a.m. EDT

A Let’s Go! Waterfall Spotlight: It’s All in the Game

By: Josh “BarkSanchez” Brody

A typical preview focuses on the Top 8 or Top 16 sections of a bracket. An analytical look at a projected Alvin vs. BarkSanchez set or Mariguas vs. Dext3r set would be standard. However, Keystoned’s debut of the Waterfall Tournament Format (WTF) showed the 64 community that almost no one is safe when Double Elimination is taken out of the equation. WTF provides competitors and spectators with a large volume of exciting, closely matched sets, and presents better opportunities for rising talents to prove themselves. Rather than focus on a very small percentage of the event, in honor of this new format and the changes it brings to competitive Smash, this preview will be a showcase of a slate of exciting sets to expect in the first round of the tournament.  This is a showcase of some of the only truly guaranteed matches this weekend.

A single set from each Placement Pool has been selected to be featured, ranging from the main headliner match, named “Last Stock”, to the less notable, but still quite interesting, “JV6” section. Each section will have a number of sets relative to the stock count referenced in the title. Being that there are more placement pools (24) than the stock counts add up for, an additional section at the end features a few other interesting matchups.


Last Stock

CTG vs. Mr. Sir

These two began 2016 at Genesis 3, locked in an intense battle. Mr. Sir seemed to have the Samus-Puff matchup on lockdown, when CTG threw him a curveball: a pocket Captain Falcon. A lot has happened since then, with CTG earning himself 50th on the SSB64 League Rankings, while Mr. Sir missed out on a spot on the rankings, despite rapid improvement. CTG followed up his success of 2016 with strong notable wins, including two against the 35th-ranked Shears and one against the 39th-ranked Marbles. Mr. Sir’s 2017 essentially began with an unbelievable dismantling of 24th-ranked Fireblaster at Keystoned, one of the biggest upsets of the year. These two meet yet again, two players with very different styles, both having built strong reputations, playing a fairly unexplored matchup.

While Puff is known to be an explosive character, CTG’s style is more patient, relying on mind games and trickery. Expect CTG to surprise Mr. Sir with unusual tactics, and attempt to pull him out of his comfort zone.

Mr. Sir, on the other hand, has studied Jouske’s legendary Samus, and created his own game plan. A surgical, methodical player, Mr. Sir and his Space Girl will aim to download CTG and expose any bad habits or mistakes from the slippery Puff main.

Will the Pound rise again in Baltimore? Or perhaps the bounty hunter will cash in? Regardless of the outcome, expect this one to go down to The Wire.


Two Stock

Shears vs. Yunque

One of 64’s biggest names, Shears threw the entire community for a loop when he announced in 2016 he was switching from Pikachu to Yoshi. While he will occasionally revisit his pocket Pikachu, Shears’s best wins in 2016 and 2017 have been with Yoshi. Most interestingly, this switch helped Shears become very successful against a character he previously struggled with: Captain Falcon.

Yunque’s 2016 was mostly quiet. However, the seasoned veteran capped off the year big time, double-eliminating Fireblaster on his own turf at the final Grid Games Weekly of 2016. Yunque pulling out a pocket Falcon was completely unexpected, and using it to take down New England’s most dominant player caught everyone by surprise.

Despite being the favorite between these two, Shears has struggled with Jigglypuff in 2017, with a loss against CTG, a player he had previously beaten. Very few would be surprised to see Yunque use that matchup to his advantage, and come out with the upset. However, if Shears is able to take down Yunque’s Puff, he’ll be chomping at the bit if Yunque attempts a counterpick.


HAMMERHEART vs. Infinite OC | The Protagonist

Well known by the Netplay community for years, HAMMERHEART didn’t become a consistent console presence until the very end of 2016. The online Samus main has become one of Philadelphia’s strongest weapons, also packing an intimidating Jigglypuff, as well as a newfound pocket Falcon. HAMMERHEART had a breakout performance at Keystoned, taking down several formidable opponents including Fireblaster, Darkhorse and Mr. Sir.

The Protagonist had a breakout performance of his own the same day, defeating the SSB64 League’s 34th-ranked player, Star King, 59th-ranked Jimmy Joe, as well as Dark Gentleman. This strong performance follows an impressive Genesis 4 placing as well. A veteran of Baltimore’s 64 scene since the beginning of Smash @ Xanadu weeklies, The Protagonist is finally beginning to emerge from the shadows of a stacked region with a newfound game plan in 2017.

HAMMERHEART has a wealth of experience and results against numerous characters, including Pikachu, Kirby, Captain Falcon and even Yoshi. However, he has yet to be tested by a truly adept Fox, a character many would consider problematic for Samus and Puff. The Protagonist is no stranger to Puff, with plenty of experience against Darkhorse. They say the protagonist usually wins, but the Coolblade clan’s star will do whatever he can to antagonize this Baltimore Fox.



Three Stock

WTF illustration
A simplified explanation of WTF

Star King vs. hipstur

One of two matchups between SSB64 League ranked players, this would have seemed to be a lopsided match at the beginning of the year. With Star King making a nearly complete switch off of Kirby and Yoshi to Fox, he is coming off of a shaky performance at Keystoned. Despite this, a veteran with his level of experience as a top player is never to be slept on.

With hours of experience against 16th-ranked LD, a.k.a “Fox”, hipstur is no stranger to the Fox ditto. Originally known for his style, and precise usage of shine incorporated into combos, hipstur has developed an advanced neutral game capable of competing with his newly Fox’d counterpart.

Two old school players in a rarely seen high-level Fox ditto with plenty of flash from hipstur, and Star King’s impeccable combo game, will definitely be a sight to behold. Hipstur won’t hesitate for a chance to snag a big upset in a very familiar matchup and show Star King that “Fox is Fox.”


Shalaka vs. Dogs_Johnson

Shalaka, the Chilean Ambassador of Smash, is a rare sighting in North America, especially outside of a Super Major Tournament. The Pikachu main did damage during his visits last year, taking down 54th-ranked Dajjal, 40th-ranked NTA and 22nd-ranked BarkSanchez. After earning a 28th place on the SSB64 League Rankings in 2016, Shalaka makes his return to the States to a tournament experience offering a volume of sets well worth the trip.

Anyone in Indiana will tell you Dogs_Johnson’s Falcon defeated Banze’s Pikachu in a money match at Super Smash Con 2016. As impressive as this may be, bracket matches are a whole different animal. In the past year, Dogs_Johnson has overtaken veteran Saltsizzle as the best in Indiana, and has become a top threat in the Midwest. However, he is still hunting for a statement win at a major tournament.

In a matchup of new age vs. old school, Dogs_Johnson has shown he can stand up to South American Pikachus, but can he make it happen in bracket? Shalaka’s strong punish game is unlike anything Dogs_Johnson is used to, and will likely make or break this unforgiving matchup.


KD3 vs. Horbie

In 2017, KD3 has turned his nickname of “Local Legend” from somewhat of a light-hearted joke to a prophetic vision of things to come. He made waves at Keystoned, taking sets off of Fireblaster, NTA and HAMMERHEART. Following a strong performance on his home turf, KD3 traveled to take down Horbie in enemy territory at Nebulous in NYC, nearly taking down hidden boss Lowww as well.

Horbie also had a great performance at Keystoned, taking down one of Philadelphia’s top players, Finio, as well as exacting revenge against Darkhorse, who defeated him a week earlier at New Jersey’s 4th Quarterly Rapport. An incredibly adaptive player, Horbie will look for similar revenge against KD3 early on at Le’ts Go!

A classic East Coast rivalry between New York and Philadelphia, this salty rematch featuring a prodigy with a diverse cast and a studious Kirby main out for revenge could also be a look into two players ready to step up to the next tier of players.

Lets Go Pools Tyhiggz
An illustration of all 24 pools at Let’s Go! Image made by tyhiggz

Four Stock

K | $$$ Jim $$$ vs. EMG | Darkhorse

At New Jersey’s 2nd Quarterly Rapport, these two had a close set, with Darkhorse clutching it out with his rarely used Kirby. One of two matches between nationally ranked players in Placement Pools, this rematch would be ranked much higher, if not for Potassium’s 64 representative claiming he switched mains to Pikachu. A character switch from Jim would play right into Darkhorse’s hand. Or is it all an act? The amount of trash talk between these two makes this rivalry fun. Perhaps Jim’s new Pikachu knows a trick or two to catch Darkhorse off-guard, or is his talk of downgrading characters all just a smokescreen?


SKG vs. Yobolight

Making his major debut at CEO Dreamland, SKG earned convincing wins against 37th-ranked Nintendude and NTA. However, he felt uncomfortable opting for the characters that have earned him success online, instead pulling out his Pikachu and Kirby.  Yobolight is no stranger to Pikachu, taking down Jimmy Joe at Keystoned and Shears’s Pikachu at several events. Yobolight has a variety of characters to counter SKG’s high tiers, but will we perhaps see a curveball thrown from the online warrior? SKG has been waiting to bust out the Jigglypuff, will he be ready to at Let’s Go!?


Robert vs. Loto

One of several notable netplayers at Let’s Go!, Robert made the leap in 2016 from average to nationally ranked player, earning 47th on the SSB64 League Rankings. Loto has been experiencing somewhat of a renaissance in Florida, momentarily surpassing Marbles on their PR. Loto’s Falcon has had much success against the Pikachus, Kirbys and Yoshis of Florida, but will it be enough to take down this rapidly-improving Pikachu main? If Robert opts to pull out his Kirby, look for Loto to counter with a dangerous Fox as well.


bp vs. Joshi

Bp burst back onto the scene with big wins against Star King, Shears and Mr. Sir at Keystoned. Originally from Peru, Joshi has quickly become one of the strongest in NorCal, with a Kirby that rivals 53rd-ranked SotoH and a storied PIkachu capable of serious damage, although he is reluctant to bring it out. Will this Peruvian newcomer be able to handle a high level Yoshi? If his Kirby is too much for bp to handle, bp may meet him in the ditto, for a thrilling conclusion.



Five stock

Lowww vs. Freean

Freean’s dedication to Luigi following a switch off of Captain Falcon has rewarded him with solid performances, including an upset of SotoH at Genesis 4, and he looks to continue that trend at Let’s Go! On the other hand, Lowww has shown himself to be quite adept at low tier matchups, dismantling Firo at the Big Apple Smash monthly in January. A skilled Luigi player against a talented Fox, Falcon and Pikachu player should be a very refreshing matchup to watch.


Clubbadubba vs. Supa

At first glance, Clubbadubba’s switch to Donkey Kong would make most consider this matchup to be a slaughter. However, Clubba has a great opportunity to use matchup knowledge to his advantage and punish Supa. Supa’s Fox, Falcon and Pikachu have the potential to overwhelm Clubba, but any mistakes made will be quickly exploited by the NoVA DK. Another unexplored matchup with quick stocks and plenty of fun, cheesy tactics.


Marbles vs. Daniel

The veteran Marbles is no stranger to the Falcon matchup, punishing his opponents with surprising platform movement and quick shield drop approaches, as well as devastating combos. He will be hungry for Baltimore revenge, after being upset by GT at CEO Dreamland. Daniel is fresh off of claiming a $200 bounty on fellow Baltimore smasher BarkSanchez, showing he has what it takes to tangle with high level Pikachu players. Can Daniel “The Instructor” school Florida in a mutually familiar matchup, or will Marbles roll over him?


Fireblaster vs. MasterHandJob

Fireblaster struggled in placement pools at Keystoned, but after a strong performance in bracket, as well as at CEO Dreamland, his Yoshi will be prepared for any challenges early on at Let’s Go! While MasterHandJob has done well against local Yoshis, Shears and Yobolight, Fireblaster is on a completely different level. MasterHandJob’s unique style of Pikachu makes for a very fun watch, but most will be looking to this one to see just how destructive an expert Yoshi can be even against a very talented Pikachu.


Czar vs. Everyone

After an incredibly long hiatus, Czar has made his way back to the competitive scene, with high hopes and expectations. If his performances at Super Smash Con 2015 and Old Fish in 2016 are any indicator of his current level of play, he should overwhelm his pool-mates with the Bang Bros. If his hiatus has slowed him down, there are several sleeper threats in his pool that won’t let him get away with a sloppy win. The East Coast metagame has missed the presence of such a powerful Mario and Luigi, and even his secret Pikachu could add a surprise this weekend.



Preston vs. Razz

A smart, consistently underrated Kirby from Toronto against a volatile Falcon, Yoshi and Luigi main from Philadelphia with a dangerous punish game.


GT vs. Andykinz

A salty rematch from Shine 2016 where GT notched a 4-1 stock comeback against Andykinz to come out on top.


Time Machine vs. Maliki

Maliki returns after a significant hiatus, aiming to fulfill his Koroshiyo destiny, against the ever-improving second year player, Time Machine, a.k.a. DFX.


V vs. ty. | tyhiggz

A flashy and excitable Baltimore native coming off a very impressive performance against Fireblaster at Keystoned, faced with the Ohio Yoshi main fresh off a big regional victory at MoMS 6.


Dark Gentleman vs. Grahamaglam

A new age Puff mastermind with experience against high level Link play, faces off against Georgia’s beloved Link main who happens to bear the title of North American Reverse-Main Champion.


iXi | antarctican vs. Jay_mute$ the legend

An inconsistent but dangerous old school Falcon main up against a new star who upset Time Machine, Captain Fabulous and Yobolight before nearly taking down Jimmy Joe at SuperBoomed.



Others of Note

lord_narwhal vs. Madrush21

Old school Falcon dittos between two veteran players.


Captain Fabulous vs. DROC

A model of Montreal flash vs. a hidden Pennsylvania talent.


Box765 vs. Sedda

Ohioan Mario main with plenty of Fox experience takes on a long-time online Fox veteran.