The Smash Writers Get a Logo!

SMASH WRITERS FINAL

By Jason ” Nardwell” Mani

The Smash Writers are happy to announce that we have finally gotten an official logo! Created by the wonderfully talented Sandy Tang, we believe our logo will give us a unique identity that people can identify with. You will start seeing the logo wherever you find The Smash Writers, such as on our blog, Facebook or Twitter. The idea for the logo came naturally from our two passions: Super Smash Bros. and writing. Therefore, Master Hand penning our name seemed obvious.

To kick off our new logo we are launching a Tee Republic campaign where you will be able to purchase official Smash Writers tee shirts to help support us in our quest to bring you the highest quality Smash 64 content.

We hope you like our new look and feel. Look out for a full store coming soon to our blog where you will be able to buy all sorts of official Smash Writers gear to help support our dream of making Smash 64 as great as it can be!

 

64 Origins: Dave “Firo” Eisenberg

By Brendan “Bean” Murray

In the basement of Nebulous Gaming NYC, the location of New York City’s weekly Super Smash Bros. 64 tournaments, I sat down on a stiff couch next to a thin, freckled 24-year-old man with a shock of red hair and a close-cropped beard to match. His name is Dave “Firo” Eisenberg. By day, he is a computer programmer for a company called “Google,” but by night, he is the best Super Smash Bros. 64 player in New York City — no small feat, for the largest city in the USA. He was ranked the 25th best player of 2016 on the Super Smash Bros. 64 League Rankings, as well as the low-tier player of the year by The 64 Story, and has graciously agreed to be the subject of a Player Profile for The Smash Writers.

Note: This interview has been lightly edited for the sake of continuity/comprehension. By that I mean I interrupted way too often and had to cut that shit out.

Brendan:​ First of all, where does the tag “Firo” come from, if you don’t mind me asking?

Firo: ​Yeah, of course! I made it when I was 12 or 13. My first usage of Firo was — did you ever play Paper Mario for the Gamecube? Thousand Year Door? You hatch a little Yoshi egg in the third chapter, and mine was red, and I thought, ‘Oh, I’ll think of a name, maybe related to fire. Firo, that sounds cool.’

B: ​Speaking of being thirteen years old, when did you first get started in Smash? I know you’ve been playing for a really long time.

F: ​When [Smash 64] first came out, in 1999, I saw a commercial for it, and I was like, ‘This is so cool.’ I was 8, just on the cusp [of being able to remember the ad], and I was super into games at the time. So I saw the commercial, I was like, ‘Oh man, this rocks,’ and then played it at a friend’s place before getting it myself. For a little while, I only played casually with friends. Then Melee came out, I was like, ‘This is great,’ and I tried to get seriously into Melee, started following all the top guys. It was 2001, 2002, and I was a huge fan of Ken. I was also a Marth main, so, you know. I really wanted to go to tournaments so I could test my skills, but I was 12, 13, so that was on the sidelines for a little while. Then a friend was talking about how you can play 64 online, and I thought that sounded really cool.

B: ​Were you aware that there was a competitive scene? Was there a competitive scene?

F:​ There was one online, but there wasn’t a console scene at all. Online, you would log on and there would be about a hundred people playing, so pretty popular. Some of the same guys as today, like Fireblaster, SuPeRbOoMfAn, and some other guys who aren’t around anymore, and that’s how I got really into [competitive 64].

B: ​And Melee just fell by the wayside?

F:​ Yeah, some of the first 64 tournaments I entered, I also entered Melee, and I just got destroyed, and I figured I should focus my efforts on one thing, so I decided to go with 64.

B:​ And when did a console scene for 64 show up?

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F: ​One of the first big tournaments for 64 was Apex 2012 or 2013. People were like, ‘Apex is having 64, this is huge.’ There were people like Sensei, Jimmy Joe was there — I didn’t know Jimmy Joe at the time — and I got ninth place at the tournament. I lost to Sensei in a close Ness vs Fox match on Hyrule*. That was when I was in college, and I started playing with some of the Chicago people — I went to college in central Illinois — people like Bloodpeach, Han Solo, BattleCow​, and we played on console a lot. Then Apex happened again, and the console scene exploded after that.

*This happened at Apex 2013.

B:​ And then you moved to New York City and started coming to Nebulous?

F:​ I’m originally from Westchester, but when I first moved to New York City, there was no 64 scene, it was just getting started. A lot of the time it was just me and Jimmy Joe playing, we would do ‘Jimmy Joe and Firo Mondays,’ we would just be at his place and play, which was a lot of fun. And then KillaHertz started getting into 64, he wanted to start some 64 weeklies, and next thing you know, Nebs starts up. I haven’t done too much [for the scene], not as much as people like Dark Gentleman, KillaHertz, or Jimmy Joe, but it was pretty nice timing to be around for that, maybe about two and a half years ago.

B:​ Earlier, you were talking about a close Ness vs Fox match you had with Sensei. When did you choose to main low tiers, and why?

F:​ It’s only sort of after the fact that I was known for maining low tiers. At [Apex 2013] I played Falcon in the earlier rounds. I started off as a Samus main, on keyboard, then I moved to an XBox 360 controller, still with Samus, still online, and I played some Falcon and Fox. Then once I started playing with a 64 controller I started messing around with Ness, and I just happened to be good with him so I just rolled with it. There weren’t many Ness players, even back then, and I found out that I had pretty good technique with him, since I hold the controller in a pretty weird way, which is horrible for your hands. I do get hand pains if I don’t take breaks, and I’ve had pretty bad cramping at tournaments before, which is freaky.

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But yeah, Ness seemed fun, he fit my aggressive, in-your-face style, he’s got cool ‘boes [combos], and 64 is all about the ‘boes, that’s what I come for. Come for the ‘boes, stay for the ‘boes, that’s the motto. I do like playing everybody, though, except Pikachu and Kirby. And I don’t really have much desire to play them, I don’t find their ‘boes very interesting. They’re not very technical, I like technical characters, where I get to press a lot of buttons, and characters with a good sense of flow.

B: ​We may have already covered this, but why 64 specifically?

F: ​I play 64 for the ‘boes — the combos, to clarify. The ‘boes in 64 are so cool, watching some sick Japanese [players], like, Prince ‘boes or Ricky, RickySSB, whose account got deleted off YouTube which was the most horrible thing. That was a pretty dark spot in Smash 64 history. I just love seeing sick ‘boes, I get so much satisfaction out of a good ‘bo.

B:​ Did you ever try Brawl or Smash 4?

F:​ I tried to get into Brawl when it came out, my freshman year of high school. I was like, ‘Oh, I’m gonna get into it, I’m gonna be good,’ and I played for about a month and just didn’t like it at all so I just went back to 64. The online experience wasn’t good, 64 online was much better, no ‘boes, so I just didn’t like it. I played a little bit of Smash 4, it’s a little bit better, there are some ‘boes but there’s no creativity, it’s just the same strings over and over again. Not really interested in that.

B:​ What are your thoughts on the 64 scene recently? What does the community need to do to keep it sustainable?

F: ​It’s definitely growing, which is good. I think, because people are mostly playing in tournaments, there is tendency for people to not experiment or do fun stuff. Back in the online days, everyone played everybody, not many people stuck with one character. Now Top 8s are mostly just Pikachu, which isn’t surprising but, to me, it’s not that fun. But the fact that people are playing on console is great, that’s always better than playing on an emulator. It’s great to see the scene growing, especially at a place like [Nebulous], which is super convenient for people to play every week. I’m excited for the growth, I think it’s a game that shouldn’t just disappear. It’s a ton of fun, so I’m super glad that more and more people are playing.

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B:​ If you’re not at Nebulous, how do you play or practice? Do you still play online?

F:​ Nowadays, I don’t really play outside of Nebs, but the real way to get good, at least for me, was to play online. For a while in high school I was playing pretty much every day, at least a couple of hours every day. I’ve played a lot of top players, you play SuPeRbOoMfAn for a couple of hours, or Fireblaster or Jaime or even Isai, you get exposed to a ton of different playstyles. If you’re trying to get better and you’re willing to get your ass kicked, then I think you can do it pretty fast [online].

Another thing I would do when I was trying to get better was watch a lot of videos. I would watch videos of myself playing and every time I got hit, you stop the video and think, ‘What did I do wrong? Why did I get hit?’ Also watch videos of really good players and then right before they do something, try and predict what they’re gonna do. If you got it right, that’s great, if you got it wrong, and they did something better, ask yourself why, why did I not think of that. And then a lot of messing around in Training Mode. So much of the game, in terms of getting better is being able to move quickly, understanding something like how high to jump in certain scenarios, a lot of these things that you don’t really focus on in the middle of the match. You gotta go into Training Mode and keep making sure your combos connect, that’s something you can really practice. If you’re on an emulator it’s much easier since you can use save states right before you want to try a combo and get it down, watch that combo meter and make sure it’s actually connecting.

B:​ When you play in tournaments like Apex, are you more focused on winning, getting the best placing possible, or are you okay with not doing as well if it means you stuck to your character and your playstyle?

F:​ I don’t really have much desire to be the best. If I wanted to be the best, I would play Pikachu or Kirby. I like the idea of pushing a character to their limits, and I think there’s a lot to be said for having character diversity, to me that’s just more fun. I don’t really enjoy watching a Top 8 set that is two Kirbys that goes for seven minutes. To me, it’s a nice tactical spacing battle but I don’t really find it that exciting. If being the best means playing like that then no, I don’t want to be the best. It is always nice to do better, though. I will go to a tournament and want to do well, but I don’t play enough to really get to the next level, like people who are at the SuPeRbOoMfAn level. In order for someone like me to catch up to them, I would have to play much more than them, and that’s a lot. At some point it becomes asymptotic. And stuff like school, work, other social stuff gets in the way. Trying to come [to Nebulous] once a week has been a good balance of doing this and doing other stuff. The days of coming home from school and playing until dinner are over, which is okay.

B:​ Do you have any players that you look forward to playing against in bracket? Players that you’ve cultivated a rivalry with over the years?

F:​ There are people I play who continually beat me, people like Revan, who I’ve lost to a few times. There’s people that are fun to play that are around my level, like Fireblaster, he’s always a fun person to play against. We have had a long history. Last time we played was at SuperBoomed and I took that match, but before that I have lost, and every time I was counterpicked to Peach’s Castle, and someone like Ness is just horrible there. But for a long time, up until a couple of years ago, you had these levels, Kongo Jungle and Peach’s Castle, and I would get counterpicked there quite a bit, which was unfortunate.

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B:​ Why is Kongo Jungle bad for Ness?

F:​ Ness can’t really get up to the top side platforms, the only way he can get up is if he goes onthe little rotating platform then jumps over again. He can use his double jump but then he has touse his full circular jump. It’s just a very bad stage. The edges mess up his double jump cancel so he can’t really DJC [double-jump cancel]. It’s nice to not have those stages anymore, and I think my tournament performances have improved since that’s been the case.

Anyways, people like Nintendude and I used to have a nice rivalry back in the day. He beat me at one of the Apex’s, and also at Zenith one year. Those players are not necessarily rivals but it’s always fun to play them.

B:​ You and Nintendude team together, right?

F: ​Yeah, Nintendude and I think about the game very similarly, so it’s fun to team with him and I always cheer for him in Melee.

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B:​ Who does he main in 64?

F:​ He mains Mario and Pikachu. Ness-Mario is usually our team, which is a fun team. I can get healed, got that action in there. Ness is a lot better in doubles than he is in singles, that’s for sure. I like doubles a lot too, I think it’s kinda nice that we have the OC [overclocked] consoles now, so doubles on console is a real possibility, even though there is still some lag, even with the OC. Before OC, doubles online was just a better experience, it didn’t have lag. It’s nice to see that we can do a lot of doubles in person. I think doubles is a really underdeveloped area of the game, it’s hard to get double the amount of people at the same time to play. It still doesn’t get much stream time [as singles], but it’s growing.

B: ​Ban Pika/Kirby?

F: ​Well, I think there’s a couple different answers to the question based on what you want. Do you want to see the best possible way you can play Smash 64? If the answer is yes, then you shouldn’t ban them. Do you want to have the most fun? If the answer is yes, then I think you should ban them. Personally, I don’t find them fun to play or fun to watch. A lot of people disagree with that, they have every right to, but if it was me, I would encourage aggressive play as much as possible. I think this game suffers — at a high level, it has the potential to be very campy, very slow. It’s not as fun to watch or to play, personally, as opposed to a battle that’s very explosive, aggressive, people doing sick ‘boes everywhere. You have to be much better than your opponent to get away with something like that [aggression], but when two people are evenly matched, it’s going to be this slow, slow campfest.

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Luckily now, we have a timer. One of the matches that forced us towards a timer was my match with Wizzrobe at Apex 2015*, or something like that, which was the 13 minute Kongo match. And it was just ridiculous, I just got really frustrated after that match. So he wins the first match, it was an 8 minute match on Dreamland, he’s playing Yoshi — and this was when Wizzrobe was not known as being good at 64. So, it’s my Ness versus his Yoshi, and that match was very campy. He just stayed under the side platforms, and it’s really hard for Ness to approach a Yoshi like that, because his back-air beats everything Ness has. Then we went to the second match and that was around a 10 minute match on Dreamland, I did win that one, and then he counterpicked me to Kongo and that was a 13 minute match.

So the three-set match took forty minutes, and it was a complete endurance match. I found it to be one of the most un-fun matches I had played in a long time. And at that point there was no Everdrives, and that’s another big thing that has really changed the scene is availability of the Everdrives and timed stock matches. Once we had the ability to do timed matches, a lot of that has gotten better, and then we banned some of these more campy stages, which is good. I like that we have a timer now, though sometimes I think it could be even shorter to force people to be aggressive and go for the kill.”

*This match happened at Apex 2014.

B: ​You also have an experimental ruleset, don’t you?

F:​ [Laughs] I do, I proposed it right after that long-ass match. I only brought it back up since Dark Gentleman was talking about how we can experiment with different rulesets. Part of the reason that ruleset existed is because the assumption was that we could never have a timed stock match on console. The idea was to move to a time instead of stock.

The ruleset is: three five-minute rounds, the person with the least deaths wins out of those total three rounds. In that ruleset, I did allow for multiple stages, it was Dream Land and Hyrule, and whoever played the character lower on the tier list got to choose the first stage. That was pretty controversial, because people were like, ‘you’re using the tier list to decide who picks the stage’ [Ness is third from the bottom on the current Smash 64 tier list].

My counter to that was, I really think character diversity is a huge thing, so if we give the lower characters an advantage by having stage choice I think that is a way to make up for them. The ruleset never caught on, probably for the best, but it was an interesting way to get rid of the campiness. But I was also a bit bitter after that super-long loss.

B:​ What tournaments are you going to next?

F: ​I’ll probably be at Smash Con, but I haven’t registered yet0vo_1sys_400x400. Unfortunately, I’m gonna miss Let’s Go, but that also looks to be a good one. I’m excited for Smash Con, last year was really fun, playing people like Kort, we did a lot of Link matches. It’ll be cool to see all the international people, should be a fun tournament.

B:​ What other games do you play?

F:​ I play a lot of other N64 games. Mario Tennis, on N64, I think I’m better at that than I am at Smash. There’s not that big of a scene for that game, and you can’t play it online, up until recently, since the graphics will get all fucked up. I saw some people with tier lists of characters that were completely wrong. Mario is the best character. He’s got no flaws. He’s powerful enough to hit winners from the back, he’s got enough finesse to handle drop shots, he’s pretty fast, and he’s got a good serve. He’s got everything.

B:​ So who do you play Mario Tennis against?

F: ​Junior and senior year of college I played every day, I lived with three other guys and we played 2-v-2. 2-v-2 Mario Tennis is amazingly fun, and recently I’ve been getting my older brother into it. We’ve found Mario Tennis to be a great way to compete against each other. He’s never been able to beat me but he’s come pretty close, he’s getting pretty good. Besides that, there’s Mario Kart 64, I’m pretty good at it. For me, I’ll play people after telling them I’m good at Mario Kart and I’ll see them miss a mini-turbo, I’ll tell them and they’ll say, ‘that’s not a big deal,’ dude you gotta know exactly how many turbos you gotta do around the entire lap. Or you have the people who play Koopa Troopa Beach and they don’t go the other way to get the extra turbo, that’s just, come on, you’re gonna lose. So that’s really fun.

I’ll play some newer games too. I don’t really play too many single player games, I mostly like multiplayer, competitive stuff. I played some other fighting games for a little while, in college I played Street Fighter, some Marvel, which was fun, but nothing really to the same level as Smash. Also Mario Party, on the N64, Mario Party 2, some Rocket League, which is fun, has a very Smash-esque feel to it. But nothing really to the same level as Smash, Smash is definitely a different league.

B:​ Any other thoughts?

F:​ The game is just super fun, I wouldn’t be playing it for this long if I didn’t think it was incredibly fun. I’m gonna be playing it forever. Smash will go on — the ‘boes never die. The game might end but the ‘boes will live on. There’s one thing I don’t like about this game. I think DI [Directional Influence] — I like it as a concept, but it’s horribly implemented. If I could change stuff about this game, that would be number one. It should be, you have a standard amount of DI, maybe you can just hold it, you don’t have to mash. I don’t like mashing as a skill, don’t think that’s a good skill to learn. Having said that, so many people just don’t DI in the right way. When you’re in a combo, you have to know, every combo, every move, which way you’re DI-ing. One way to get good, if you’re in a combo, somebody combos you, and they ask you, ‘tell me which way you DI-ed every move of that combo,’ you should have an answer. Even a simple case, like Falcon’s up-air, up-air, up-air, up-B, if you’re near a platform, you try to DI to the platform, if you’re a heavier character, you want to start DI-ing down, but if it looks like they’re keeping up with you then you want to start DI-ing up — especially on their last hit, before they try to do their up-B, you want to DI up as much as possible because then you have a chance of being too high up. In general, DI up is the way. If you want to get good, DI up. That’s my advice. It completely shuts down characters. A character like Ness, if you DI up, he’s half as good. Every combo I got at [Big Apple Smash], I would not have been able to get if the person DI-ed up. So know which way to DI. Unfortunately, you have to be good at DI to be good at this game. And you’re not going to see that from watching a video, you don’t really notice the way they DI. It’s an important part of the game that you need to actually be playing to figure that out.

I also highly encourage people to try new characters, I find it so much more fun when you play other characters besides the top guys. And you can win by playing anybody. You might not be the best in the world but you can make Top 8s, you can make a name for yourself. You could either say, ‘I’m a really good Pikachu player,’ or ‘I’m the best Samus player.’ To me, that’s much cooler, you get known for it. There’s, like, three competitive Ness players in the world that actually main Ness, and you wonder why. I think a lot of people could play really well with Ness or these other [low-tier] characters. And these new players, they don’t know how to play against characters that aren’t at the top, so you pull out a Ness and you can just tell they don’t know the matchup at all, which really works to your advantage, especially with all these new players coming in. I don’t think I’ve gotten much better than when I played in 2010, 2011, but I think the new players coming in just aren’t used to [low-tiers]. A lot of these players that play online, like Lowww Power, we’ll play and it’ll be super close, or he’ll win. I’ve started playing Link against him and he’s like, ‘okay, I play against Link all the time.’ Experiment with new characters, do some sick ‘boes, that’s what the game’s all about.

Brendan Murray is a smasher from NYC who joined the scene in mid-2016. He mains Samus, which he regrets every day. You can find him on Twitter at

Smash N’ Splash 3: Return to the Oasis

By Josh “BarkSanchez” Brody

Smash N’ Splash returns for the third iteration of the annual June series, featuring Smash 64 for the second year in a row. Moving from the Greater Chicago Area to the Wisconsin Dells, this year looks to be bigger and more stacked, as many skilled players from all over North America have traveled out, presumably for the water park. Amongst that group are competitors from 13 U.S. states, Canada, and Mexico, including 4 of the SSB64 League’s Top 10 ranked players. The revolutionary Waterfall Tournament Format (WTF) will also make its way to the Midwest’s premier water park, exclusively for Smash 64. There will be no shortage of matches for players of all skill levels, as well as viewers.

Leading the pack of competitors is the Canadian titan, SuPeRbOoMfAn, splashing back onto the scene following a brief but noticeable absence from North American tournaments. Since Genesis 4, it appears Boom has switched back to maining Captain Falcon, the character he is most well-known for, and arguably most dangerous with. Despite a rough start to 2017, Boom has looked like his old self since returning to Falcon, with dominant victories over Wizzrobe, BarkSanchez, and all of Australia.

Wizzrobe, on the other hand, looked poised to take that next step into the top tier of players, following a swift 3-0 victory over SuPeRbOoMfAn in Top 16 of Genesis 4. However, he lost his next match to KYSK, and in Top 6 he was defeated by Dext3r, who he had sent to Loser’s bracket the day before. Going into Florida’s Frame Perfect Series 2 with the expectation to repeat his big upset from Genesis 4, he instead looked lost on his home turf in a matchup he normally dominates, against Boom’s Falcon. He then fell prey to one of 64’s biggest upsets, falling apart in a set he had in his hands against BarkSanchez, who he had utterly dominated on Winner’s Side just hours before. Wizzrobe has shown the potential to take down the best in North America, but he will likely have 2016’s Most Improved Player, Dext3r, standing in his way. The young Yoshi prodigy comes into Smash N’ Splash 3 with recent losses against three of the top five, yet Wizzrobe is known for hitting the lab and coming back stronger than ever.

Dext3r continues his red-hot pace to finish 2016, with a fourth place finish at Genesis 4, and a third place finish at Let’s Go! With these impressive finishes also come a pair of victories against Tacos, and a win against BarkSanchez. The fiery Pikachu main has an opportunity to show his victory against Wizzrobe wasn’t a fluke, however, he’ll likely have to fend off Shears’s Yoshi first. If he can handle a mini-Yoshi gauntlet, can this monster from Mexico channel his incredible momentum into the unthinkable, and challenge SuPeRbOoMfAn? If Boom sticks with his signature Falcon, it creates an unfamiliar character matchup between these two. While Dext3r has a chance to continue his fervorous pace, there is no chance Boom is content with sitting back and letting the world think Peru’s Alvin is the king of the Falcon vs. Pikachu matchup.

Accompanying Dext3r from Mexico is a man of endless surprises, Tacos. Following a rough end to 2016, Tacos has bounced back from a brief hiatus with solid performances at both major’s he’s attended in 2017. At both Genesis 4 and Let’s Go!, Tacos’s only losses were against Alvin and Dext3r. With Alvin absent this time around, a window of opportunity may present itself for Tacos to catch the top three off guard. Over time he has shown himself capable and dangerous with Yoshi, Pikachu, Captain Falcon, Kirby, Donkey Kong, and even Jigglypuff. Although he is likely itching for a chance to launch himself into another contest against Dext3r, he’ll find himself on the opposite side of the bracket, which definitely holds meaning in a tournament SuPeRbOoMfAn is attending. It’s been almost two years since Tacos has faced Wizzrobe; a matchup very likely to work its way into the Wisconsin Dells this weekend. None of this matters if Tacos can’t tackle the elephant in the room this weekend.

BarkSanchez has been arguably the most volatile player in 2017, with huge wins against three of the top ten ranked SSB64 players, but he has suffered losses against unranked players, been the victim two reverse 3-0s, and has looked lost in several high level sets. Bark likely to play Tacos in top 16 in a rematch from NJ’s 4th Quarterly Rapport, where Tacos handled him in Winner’s Finals, yet fell victim to Baltimore’s dynamo in a two set Grand Finals featuring a flurry of character swaps between the two players. With wins against all of Taco’s top characters, and a milestone victory over Wizzrobe, Bark presents an element of surprise in a bracket that features an already unstable top 8.


Baltimore rarely travels alone, and Smash N’ Splash is no different. Shears, 64’s outspoken mastermind, has made claims of earning top 8 as Fox. More likely than not, Shears will stick to his Yoshi, as he has had the most success with the dirty dinosaur since switching mains a year previous. While Shears has built his reputation on feasting on Falcons, he earned arguably his biggest win so far by taking down the Pikachu of UK’s Jam at Beast 7. Shears is expected to clash against Dext3r, who has not faced yet Shears’s Yoshi. Baltimore’s prehistoric predator is not to be slept on, however, Dext3r has shown top-level dominance in the matchup by taking down Wizzrobe and Tacos on the grandest stage.

Combo Blaze and Dogs_Johnson are both expected to represent the Midwest in top 8. Combo Blaze has played very close against BarkSanchez, but has yet to unravel the mystery of Shears. He is expected to get another opportunity in a rematch from Pound 2016, however, Shears’s Yoshi may present a whole new enigma. Dogs Johnson is fresh off of a big win against Shears at Michigan’s Called Out tournament, where he shocked the audience by pulling out a last resort Jigglypuff to take down Shears’s Yoshi. This time he will likely face another Baltimore challenger in BarkSanchez. If these two meet in bracket for the first time, Dogs will be ready to take on a PIkachu, with plenty of experience against his teammate and sparring partner, B33F.

 

Follow along with the bracket on Smash.gg and head over to the Smash 64 League Twitch to cheer on your favorite players. Division play of the Waterfall Tournament Format will be held Saturday June 3rd starting at 1pm and Top Eight will be held on Sunday June 4th at 11am.

Battle Arena Melbourne 9 – Here comes the Boom

By Jesse “Sweetchilli” Rosenberg

Have you ever paid good money for something and then regretted your purchase almost immediately? Maybe it was a bad meal or a car that ended up having a plethora of mechanical issues.

Regardless, if you have ever made any purchase without fully considering the consequences, then you can probably identify with myself and half of the SSB64 entrants at BAM9. Upon seeing that they are on SuPeRbOoMfAn’s side of the bracket, some have been heard muttering things like “I’m gonna make a sick losers run”, “I’m gonna tear a path through losers bracket” or, if you are like me, “Why did I contribute to the Boom fund when he’s just going to send me to losers bracket in round three?”

All bracket bitterness aside, Boom coming to Australia is easily the most exciting part of Battle Arena Melbourne 9. He is the first high-level international player to journey to the land of kangaroos and everyone attending the tournament is hoping to learn a lot from playing him over the weekend.

But Boom is by no means the only reason to watch this tournament. The lineup for this BAM is insanely stacked with Australian standards. The strong representation comes from Victoria, New South Wales, South Australia and even a lonesome Queenslander. To use the words of the tournament organiser Indefa, “the bracket’s fucked”.

To add further fuel to the flame, this tournament is straight off the back of the Melbourne Monthly, where Pete – 63rd on the SSB64 League rankings – lost to DSC, bringing to an end a three year long era where he won every Australian tournament he attended.

It’s a volatile time for Australian Smash, with a range of exciting matches being played throughout the weekend. Here are some of the more hype matches you won’t want to miss:

Birdies vs Jonga – Predicted for Winners Round 3

This rematch is from the recently uncompleted Sydney regional BoomHunter, where Jonga came up and took out Birdies to sit in Grand Finals. Combo-Lord Jonga has proved that he is more than capable of dealing with Kirbys, but will Birdies bring a different mindset to a tournament with serious money on the line?

James3927 vs Quincy – Predicted for Winners Round 3

In a recent online tournament, Quincy lost to James’s DK in Grand Finals, and returned to Discord proclaiming “STFU. LUCK. I SHOULD’VE WON!”, despite the fact that he’d just been reverse 6-0’d. Quincy has had an incredible rate of improvement since joining the online scene just over a year ago, but will James’s power up from Let’s Go! in the United States be too much for Quincy’s Pikachu to handle?

Birdies vs DSC – Predicted for Losers Semifinals

I’ve got $40 riding on my boy Birdies right here, so you know where I want this to go, but what I want is completely unrelated to the outcome of this match. DSC’s Falcon has  previously proven that it is able to deal with most Kirbys. But Birdies is another kettle of fish, and to take the words from the mouth of the infamous Dim Sims and Chips himself, “I might get Kirby’d.”

Kuromatsu vs Mitch – Predicted for Losers Round 7

These two have a long and colorful history. Last year, at Project Melbourne 2, Mitch overcame Kuro’s Yoshi without too much trouble in Losers Finals. But this isn’t last year, and Kuro has beaten Mitch multiple times over the last 12 months. Some say Mitch has lost his mental fortitude, while others claim that Mitch was pissed or hung over those times he lost to Kuro, and you should shut up if you know what’s good for you.

So don’t miss out on Australia’s first installment of BAM9: Here comes the Boom

Stream: twitch.tv/ssb64

Time: Saturday May 13th 5a.m. EDT

A Let’s Go! Waterfall Spotlight: It’s All in the Game

By: Josh “BarkSanchez” Brody

A typical preview focuses on the Top 8 or Top 16 sections of a bracket. An analytical look at a projected Alvin vs. BarkSanchez set or Mariguas vs. Dext3r set would be standard. However, Keystoned’s debut of the Waterfall Tournament Format (WTF) showed the 64 community that almost no one is safe when Double Elimination is taken out of the equation. WTF provides competitors and spectators with a large volume of exciting, closely matched sets, and presents better opportunities for rising talents to prove themselves. Rather than focus on a very small percentage of the event, in honor of this new format and the changes it brings to competitive Smash, this preview will be a showcase of a slate of exciting sets to expect in the first round of the tournament.  This is a showcase of some of the only truly guaranteed matches this weekend.

A single set from each Placement Pool has been selected to be featured, ranging from the main headliner match, named “Last Stock”, to the less notable, but still quite interesting, “JV6” section. Each section will have a number of sets relative to the stock count referenced in the title. Being that there are more placement pools (24) than the stock counts add up for, an additional section at the end features a few other interesting matchups.

 

Last Stock

CTG vs. Mr. Sir

These two began 2016 at Genesis 3, locked in an intense battle. Mr. Sir seemed to have the Samus-Puff matchup on lockdown, when CTG threw him a curveball: a pocket Captain Falcon. A lot has happened since then, with CTG earning himself 50th on the SSB64 League Rankings, while Mr. Sir missed out on a spot on the rankings, despite rapid improvement. CTG followed up his success of 2016 with strong notable wins, including two against the 35th-ranked Shears and one against the 39th-ranked Marbles. Mr. Sir’s 2017 essentially began with an unbelievable dismantling of 24th-ranked Fireblaster at Keystoned, one of the biggest upsets of the year. These two meet yet again, two players with very different styles, both having built strong reputations, playing a fairly unexplored matchup.

While Puff is known to be an explosive character, CTG’s style is more patient, relying on mind games and trickery. Expect CTG to surprise Mr. Sir with unusual tactics, and attempt to pull him out of his comfort zone.

Mr. Sir, on the other hand, has studied Jouske’s legendary Samus, and created his own game plan. A surgical, methodical player, Mr. Sir and his Space Girl will aim to download CTG and expose any bad habits or mistakes from the slippery Puff main.

Will the Pound rise again in Baltimore? Or perhaps the bounty hunter will cash in? Regardless of the outcome, expect this one to go down to The Wire.

 

Two Stock

Shears vs. Yunque

One of 64’s biggest names, Shears threw the entire community for a loop when he announced in 2016 he was switching from Pikachu to Yoshi. While he will occasionally revisit his pocket Pikachu, Shears’s best wins in 2016 and 2017 have been with Yoshi. Most interestingly, this switch helped Shears become very successful against a character he previously struggled with: Captain Falcon.

Yunque’s 2016 was mostly quiet. However, the seasoned veteran capped off the year big time, double-eliminating Fireblaster on his own turf at the final Grid Games Weekly of 2016. Yunque pulling out a pocket Falcon was completely unexpected, and using it to take down New England’s most dominant player caught everyone by surprise.

Despite being the favorite between these two, Shears has struggled with Jigglypuff in 2017, with a loss against CTG, a player he had previously beaten. Very few would be surprised to see Yunque use that matchup to his advantage, and come out with the upset. However, if Shears is able to take down Yunque’s Puff, he’ll be chomping at the bit if Yunque attempts a counterpick.

 

HAMMERHEART vs. Infinite OC | The Protagonist

Well known by the Netplay community for years, HAMMERHEART didn’t become a consistent console presence until the very end of 2016. The online Samus main has become one of Philadelphia’s strongest weapons, also packing an intimidating Jigglypuff, as well as a newfound pocket Falcon. HAMMERHEART had a breakout performance at Keystoned, taking down several formidable opponents including Fireblaster, Darkhorse and Mr. Sir.

The Protagonist had a breakout performance of his own the same day, defeating the SSB64 League’s 34th-ranked player, Star King, 59th-ranked Jimmy Joe, as well as Dark Gentleman. This strong performance follows an impressive Genesis 4 placing as well. A veteran of Baltimore’s 64 scene since the beginning of Smash @ Xanadu weeklies, The Protagonist is finally beginning to emerge from the shadows of a stacked region with a newfound game plan in 2017.

HAMMERHEART has a wealth of experience and results against numerous characters, including Pikachu, Kirby, Captain Falcon and even Yoshi. However, he has yet to be tested by a truly adept Fox, a character many would consider problematic for Samus and Puff. The Protagonist is no stranger to Puff, with plenty of experience against Darkhorse. They say the protagonist usually wins, but the Coolblade clan’s star will do whatever he can to antagonize this Baltimore Fox.

 

 

Three Stock

WTF illustration
A simplified explanation of WTF

Star King vs. hipstur

One of two matchups between SSB64 League ranked players, this would have seemed to be a lopsided match at the beginning of the year. With Star King making a nearly complete switch off of Kirby and Yoshi to Fox, he is coming off of a shaky performance at Keystoned. Despite this, a veteran with his level of experience as a top player is never to be slept on.

With hours of experience against 16th-ranked LD, a.k.a “Fox”, hipstur is no stranger to the Fox ditto. Originally known for his style, and precise usage of shine incorporated into combos, hipstur has developed an advanced neutral game capable of competing with his newly Fox’d counterpart.

Two old school players in a rarely seen high-level Fox ditto with plenty of flash from hipstur, and Star King’s impeccable combo game, will definitely be a sight to behold. Hipstur won’t hesitate for a chance to snag a big upset in a very familiar matchup and show Star King that “Fox is Fox.”

 

Shalaka vs. Dogs_Johnson

Shalaka, the Chilean Ambassador of Smash, is a rare sighting in North America, especially outside of a Super Major Tournament. The Pikachu main did damage during his visits last year, taking down 54th-ranked Dajjal, 40th-ranked NTA and 22nd-ranked BarkSanchez. After earning a 28th place on the SSB64 League Rankings in 2016, Shalaka makes his return to the States to a tournament experience offering a volume of sets well worth the trip.

Anyone in Indiana will tell you Dogs_Johnson’s Falcon defeated Banze’s Pikachu in a money match at Super Smash Con 2016. As impressive as this may be, bracket matches are a whole different animal. In the past year, Dogs_Johnson has overtaken veteran Saltsizzle as the best in Indiana, and has become a top threat in the Midwest. However, he is still hunting for a statement win at a major tournament.

In a matchup of new age vs. old school, Dogs_Johnson has shown he can stand up to South American Pikachus, but can he make it happen in bracket? Shalaka’s strong punish game is unlike anything Dogs_Johnson is used to, and will likely make or break this unforgiving matchup.

 

KD3 vs. Horbie

In 2017, KD3 has turned his nickname of “Local Legend” from somewhat of a light-hearted joke to a prophetic vision of things to come. He made waves at Keystoned, taking sets off of Fireblaster, NTA and HAMMERHEART. Following a strong performance on his home turf, KD3 traveled to take down Horbie in enemy territory at Nebulous in NYC, nearly taking down hidden boss Lowww as well.

Horbie also had a great performance at Keystoned, taking down one of Philadelphia’s top players, Finio, as well as exacting revenge against Darkhorse, who defeated him a week earlier at New Jersey’s 4th Quarterly Rapport. An incredibly adaptive player, Horbie will look for similar revenge against KD3 early on at Le’ts Go!

A classic East Coast rivalry between New York and Philadelphia, this salty rematch featuring a prodigy with a diverse cast and a studious Kirby main out for revenge could also be a look into two players ready to step up to the next tier of players.

Lets Go Pools Tyhiggz
An illustration of all 24 pools at Let’s Go! Image made by tyhiggz

Four Stock

K | $$$ Jim $$$ vs. EMG | Darkhorse

At New Jersey’s 2nd Quarterly Rapport, these two had a close set, with Darkhorse clutching it out with his rarely used Kirby. One of two matches between nationally ranked players in Placement Pools, this rematch would be ranked much higher, if not for Potassium’s 64 representative claiming he switched mains to Pikachu. A character switch from Jim would play right into Darkhorse’s hand. Or is it all an act? The amount of trash talk between these two makes this rivalry fun. Perhaps Jim’s new Pikachu knows a trick or two to catch Darkhorse off-guard, or is his talk of downgrading characters all just a smokescreen?

 

SKG vs. Yobolight

Making his major debut at CEO Dreamland, SKG earned convincing wins against 37th-ranked Nintendude and NTA. However, he felt uncomfortable opting for the characters that have earned him success online, instead pulling out his Pikachu and Kirby.  Yobolight is no stranger to Pikachu, taking down Jimmy Joe at Keystoned and Shears’s Pikachu at several events. Yobolight has a variety of characters to counter SKG’s high tiers, but will we perhaps see a curveball thrown from the online warrior? SKG has been waiting to bust out the Jigglypuff, will he be ready to at Let’s Go!?

 

Robert vs. Loto

One of several notable netplayers at Let’s Go!, Robert made the leap in 2016 from average to nationally ranked player, earning 47th on the SSB64 League Rankings. Loto has been experiencing somewhat of a renaissance in Florida, momentarily surpassing Marbles on their PR. Loto’s Falcon has had much success against the Pikachus, Kirbys and Yoshis of Florida, but will it be enough to take down this rapidly-improving Pikachu main? If Robert opts to pull out his Kirby, look for Loto to counter with a dangerous Fox as well.

 

bp vs. Joshi

Bp burst back onto the scene with big wins against Star King, Shears and Mr. Sir at Keystoned. Originally from Peru, Joshi has quickly become one of the strongest in NorCal, with a Kirby that rivals 53rd-ranked SotoH and a storied PIkachu capable of serious damage, although he is reluctant to bring it out. Will this Peruvian newcomer be able to handle a high level Yoshi? If his Kirby is too much for bp to handle, bp may meet him in the ditto, for a thrilling conclusion.

 

 

Five stock

Lowww vs. Freean

Freean’s dedication to Luigi following a switch off of Captain Falcon has rewarded him with solid performances, including an upset of SotoH at Genesis 4, and he looks to continue that trend at Let’s Go! On the other hand, Lowww has shown himself to be quite adept at low tier matchups, dismantling Firo at the Big Apple Smash monthly in January. A skilled Luigi player against a talented Fox, Falcon and Pikachu player should be a very refreshing matchup to watch.

 

Clubbadubba vs. Supa

At first glance, Clubbadubba’s switch to Donkey Kong would make most consider this matchup to be a slaughter. However, Clubba has a great opportunity to use matchup knowledge to his advantage and punish Supa. Supa’s Fox, Falcon and Pikachu have the potential to overwhelm Clubba, but any mistakes made will be quickly exploited by the NoVA DK. Another unexplored matchup with quick stocks and plenty of fun, cheesy tactics.

 

Marbles vs. Daniel

The veteran Marbles is no stranger to the Falcon matchup, punishing his opponents with surprising platform movement and quick shield drop approaches, as well as devastating combos. He will be hungry for Baltimore revenge, after being upset by GT at CEO Dreamland. Daniel is fresh off of claiming a $200 bounty on fellow Baltimore smasher BarkSanchez, showing he has what it takes to tangle with high level Pikachu players. Can Daniel “The Instructor” school Florida in a mutually familiar matchup, or will Marbles roll over him?

 

Fireblaster vs. MasterHandJob

Fireblaster struggled in placement pools at Keystoned, but after a strong performance in bracket, as well as at CEO Dreamland, his Yoshi will be prepared for any challenges early on at Let’s Go! While MasterHandJob has done well against local Yoshis, Shears and Yobolight, Fireblaster is on a completely different level. MasterHandJob’s unique style of Pikachu makes for a very fun watch, but most will be looking to this one to see just how destructive an expert Yoshi can be even against a very talented Pikachu.

 

Czar vs. Everyone

After an incredibly long hiatus, Czar has made his way back to the competitive scene, with high hopes and expectations. If his performances at Super Smash Con 2015 and Old Fish in 2016 are any indicator of his current level of play, he should overwhelm his pool-mates with the Bang Bros. If his hiatus has slowed him down, there are several sleeper threats in his pool that won’t let him get away with a sloppy win. The East Coast metagame has missed the presence of such a powerful Mario and Luigi, and even his secret Pikachu could add a surprise this weekend.

 

JV6

Preston vs. Razz

A smart, consistently underrated Kirby from Toronto against a volatile Falcon, Yoshi and Luigi main from Philadelphia with a dangerous punish game.

 

GT vs. Andykinz

A salty rematch from Shine 2016 where GT notched a 4-1 stock comeback against Andykinz to come out on top.

 

Time Machine vs. Maliki

Maliki returns after a significant hiatus, aiming to fulfill his Koroshiyo destiny, against the ever-improving second year player, Time Machine, a.k.a. DFX.

 

V vs. ty. | tyhiggz

A flashy and excitable Baltimore native coming off a very impressive performance against Fireblaster at Keystoned, faced with the Ohio Yoshi main fresh off a big regional victory at MoMS 6.

 

Dark Gentleman vs. Grahamaglam

A new age Puff mastermind with experience against high level Link play, faces off against Georgia’s beloved Link main who happens to bear the title of North American Reverse-Main Champion.

 

iXi | antarctican vs. Jay_mute$ the legend

An inconsistent but dangerous old school Falcon main up against a new star who upset Time Machine, Captain Fabulous and Yobolight before nearly taking down Jimmy Joe at SuperBoomed.

 

 

Others of Note

lord_narwhal vs. Madrush21

Old school Falcon dittos between two veteran players.

 

Captain Fabulous vs. DROC

A model of Montreal flash vs. a hidden Pennsylvania talent.

 

Box765 vs. Sedda

Ohioan Mario main with plenty of Fox experience takes on a long-time online Fox veteran.

64 Free For All: Let’s Go!

By: Jamie “JAMJAR” Jacobs and Josh “BarkSanchez” Brody

The 64 Free For All is a question session with some of the biggest names in Smash 64. 6 questions, 4 top personalities. Today we have three SSB64 League ranked players and a legend returning to the game after a long hiatus. The Canadian Kirby automaton: Revan. The most improved player of 2016: Dext3r. The long lost mythological Mario Bros. main: Czar. The man who holds our entire scene together: Shears.

1. Let’s Go! continues quite a few trends that were popularized last year. It offers a continuation of both large-scale 64-only majors and the all-inclusive payment model for attendees. How do you view these attempts to differentiate 64 from its fellow Smash games?

Thomas “Revan” Dykes: One of the best changes I think 64 is making is that tournaments are starting to care more and more about the tournament entrants. In how tournaments used to be run (and still are done in other communities), attendance really felt like an obligation. If a tournament was run, nobody cared how seeding at the bottom was done, as the lower level players didn’t matter. In the same way, DE bracket is the most effective way to eliminate the lowest level players from your event as quickly as possible. If a tournament failed, it would rarely be the fault of the tournament organizer but rather of the local scene for not showing up, despite the tournament not appealing to their needs. The way 64 is moving seems to be a much healthier, much more logical way to run an event and I’m sure the scene is gonna be in a much better place because of these changes.

Yoshua “Dext3r” Peral Castillo: This is incredibly awesome, I don’t have to worry about anything like food or where can I sleep and most of the time this is decisive in my decision to actually attend a tourney. With this, I just have to think about having a great time, about adjusting between matches. I really like this approach because this will feel like vacation and give me the opportunity to interact with other players beside just playing and watching the finals. This makes everything more fun and easier to get better by interacting with other players. And free beer? I’m so down for that.

Cesar “Czar” Guzman: I’m a bit on the fence in this one. I think it’s cool to finally start seeing the 64 tournament emerge with exclusive 64 tournaments in order to establish the scene as one that can hold its own in the competitive field. On the other hand, I also think that the 64 community’s dependence on other Smash communities allows them to expand their scene into the communities of other Smash games. Either way, I think 64-exclusive majors can help grow the 64 community in the long run.

David “Shears” Shears: I think it’s necessary. If 64 wants to grow and be sustainable it needs to give attention to its majority customer base by providing an outstanding hassle-free experience without hidden fees and it needs money going back to 64. At multigame majors, profits don’t get reinvested, but with 64 exclusives it compounds to a better 64.

2. Under the leadership of David Shears and the SSB64 League, Let’s Go! seems to be raising the bar for any and all Smash events going forward. One particularly exciting development is the inclusion of a variety of events, ranging from a massive YOLO bracket to draft crews. What is one event you would like to see implemented at future tournaments?

Revan: No specific event comes to mind. I don’t really think it’s too important what side events are at a tournament, but I think just having something on the side can really make a big difference. For example, I don’t think anyone really cares if an event choses to have YOLO over Low Tier, or Low Tier over One-Handed Smash, but just having a bunch of fun events on the side can definitely add a bunch to the tourney experience.

Dext3r: When I was sharing a room with kysk, taimai and yu-kun at G4 they said that in Japan it is very common to see shorter versions of 12 character battles. For example 3, 4 or 5 character battles; I would love to play or watch an exhibition event like this. Some fun rules can be implemented like randomly picking your characters or low tiers in 3-5 battles or variations.

Czar: One thing I’d like to see in future tournaments is a crew battle or 12-character battle of NA vs. Japan. Events like this are very much an important aspect of Melee and Smash 4 tournaments, and it would be awesome to finally see each regions’ best players throughout the world duke it out in a crew battle!

Shears: If I could think of an event, I would’ve added it to Let’s Go! already. For real though, a co-ed doubles bracket to encourage people to bring wives, GFs, etc. and turn the events into a more welcoming environment instead of people having to leave significant others at home and making this a hidden hobby

3. Let’s Go! will see the full unveiling of the Waterfall Tournament Format. This new format was first used at Keystoned, the regional 64-exclusive event in Philadelphia, to great success. Some have expressed concern about this large departure from Double Elimination. What do you think about Waterfall Tournament Format?

Revan: I like Waterfall. Endurance seems to be a bigger factor for this format and I know some people were expressing concern about that, but I don’t think that that’s necessarily a bad thing. Even if this format turns out to be super exhausting for some players, I’m happy that we’re willing to give it a shot. If this format is successful at Let’s Go! I could definitely see it becoming the norm.

Dext3r: I heard Keystoned was a lot of fun and people got to play way more matches rather than just losing twice and being out. I think that’s very good, but also heard it was played in too few days and this forced people to play to the point of exhaustion. So performance can decay  and make you do worse; I’m really looking forward to playing this format so I’m not really sure how good it is this but it’s going to be interesting.

Czar: I love the concept of the Waterfall Format! It allows me to compete with more players in bracket, and this format, as opposed to a regular bracket format, seems more indicative of the level of skill among players. It should definitely start being utilized in future tournaments.

Shears: Necessary. Double elimination is awful for competitive growth and a total failure. 25% of competitors go 0-2, 75% finish 2-2 or worse. DE is to tournaments as TPP was to trade deals, the worst. WTF is the future and will soon be the standard at all events, not just 64

4. For the second major event in a row, SuPeRbOoMfAn has had to back out of attending. However, the Peruvian titan, Alvin, will still need a challenger in Grand Finals. Who is now most likely to run the gauntlet and possibly take him down?

Revan: Alvin is pretty good, but I think he’s one of the most fragile of the top players. I feel like if anybody is gonna break into that top level soon it’s gonna be Bark. There are a bunch of people who are close: Z, Wizzrobe, Mariguas, maybe Tacos…and even though I don’t think that Bark is the best out of these guys, there’s just something really special about his play that I think hasn’t been explored that much. If Bark can just get really good at that special little thing I could see him start taking out the guys at the top.

Dext3r: You saying he is going to make Grand Finals?! Mariguas already beat Alvin at SuperBoomed, and you have players like TR3GTheZ who can be very unpredictable because the guy uses 20 characters lol. Tacos and BarkSanchez already took games off him. I can tell you that all contenders here are trying to find the weaknesses of Alvin and will be prepared to try to beat the titan from Peru, so there is a possibility of him not making GF.

Czar: Considering that he has taken a set off of Alvin at SuperBoomed, I believe Mariguas might have the best possible chance in giving Alvin a run for his money, or perhaps even beating him. But the level of competition in this tournament is fierce. I wouldn’t be surprised to see players like tacos, BarkSanchez, TR3GTheZ or Revan also take it.

Shears: We saw Bark do well at CEO but I don’t think he has a chance really. Without Boom or Wizzrobe I can’t see anyone really taking down Alvin. The next best are all Pika, Kirby and Falcon, and Alvin won’t go down to any of those 3 characters. If I had to pick, Fireblaster. I know he got JV6 stocked at SSC, but it was Game 3 and he convincingly 3 stocked him in Game 2.

5. What is your Top 8 prediction for Let’s Go!?

Revan: This is actually really hard. I’m probably gonna have to go with:
1. Alvin
2. Mariguas or TR3GTheZ, hard to tell which
4. Me
5. tacos/Dext3r
7. Bark/Zero

Dext3r: 1- Dext3r

2- Mariguas

3- Alvin

4- tacos

5- TR3GTheZ

5- Zero

7- Revan

7- BarkSanchez

Czar: My top 8 prediction is:

1) Alvin

2) Mariguas

3) TR3GTheZ

4) BarkSanchez

5) tacos

6) Revan

7) Zero

8) Fireblaster

Shears: 1. Alvin, 2. Mariguas, 3. Dext3r, 4. Revan, 5. TR3GTheZ, 5. tacos, 7. Czar, 7. Zero.

6. Fill in the blank. Let’s go _____________!

Revan: Literally anything but Baltimore.

Dext3r: MEXICO!

Czar: BarkSanchez!

Shears: Baltimore! Woo!

Free Barking with BarkSanchez

It’s been interesting seeing Dext3r coming out of his shell a bit lately, ever since ODS II. I remember sitting down next to him for friendlies at Apex 2015, my first major, thinking, “He seems like the most serious guy in the room.” Everyone in this community is fun, and wants to have fun.

Czar’s return should be huge for 64 as a whole. The return of another potential top player, so soon after losing two top players should definitely help the meta continue to develop. While Czar has shown he is quite adept with Pikachu, he has built his reputation with the Bang Bros., Mario and Luigi. A little over a year ago he was going toe-to-toe with some of the best in the country as Mario and Luigi, and he can definitely do some damage at Let’s Go!

I like all of the side events Let’s Go! has to offer, and Czar brushed upon a potentially amazing side event we could do for other tournaments. I like the idea of a North America vs. Internationals 12 Character Battle, except instead of the 12CB we could use the player-controlled story mode mod, a.k.a. The Boomputer. It’d be fun to see North America’s strongest player fight through an onslaught of foreigners, or the strongest traveler taking on all of North America’s defenders. The community should strive to create fun and innovative side events, like The Dark Gentleman did with the Boom Bounty at Keystoned, or Super Smash Con did with the Combo Contest.

It’s interesting what a tournament can be when you have the freedom to do basically anything you want with it. Let’s Go! won’t be the biggest tournament of all time, but it’s definitely shaping up to be one of the best. With months of the time, energy, blood, sweat and David Shears Tears put into the tournament, and with all of the hype surrounding it, won’t it seem slightly anticlimactic when the trophy just stays in Baltimore in the end?

Barking did nothing wrong.

Philosophy Corner with The Dark Gentleman: BarkSanchez

By: The Dark Gentleman

“Nothing is a free win.”

 

Hello 64 fans! This is part three of my interview series, Philosophy Corner with The Dark Gentleman, hosted by The Smash Writers. Below is the best of my conversation with BarkSanchez, just in time for Lets Go! The consistently dangerous Pikachu main will be defending his region later on this week.

 

Dark Gentleman: Bark! Let’s talk a little bit about how you got into competitive 64. How did you get your start?

BarkSanchez: That’s a weird kind of question because if you’re talking competition, I didn’t get into the scene until the end of 2014 when Shears made his famous craigslist post. He basically posted an angry ranting challenge that read something like, “I’m a Smash God in 64, if you can beat me I’ll give you twenty bucks.”

Dark Gentleman: So you really did find out about the greater Smash 64 scene by seeing a craigslist post?

BarkSanchez: Yea basically before that my brother, Darkhorse, and I had been going to a weekly bar tournament with widescreen TVs etc. They had Smash 64 and a lot of other classic games. There was a guy there called “Teflon Ron” who they called the “Smash King.” DarkHorse beat him pretty badly and they started calling [Darkhorse] the “Kingslayer.” That was pretty much the extent of our competitive experience before one of the players at the bar found Shears’s craigslist post. He was basically like, “You guys can beat this guy, right?”

 

Dark Gentleman: You’re lucky enough to have a brother who is also high level at 64. How much did playing with him in the early days impact your future competitive mindset?

BarkSanchez: Darkhorse and I have been competing against each other our whole lives. We always wanted to beat each other and he always had the upper hand. I’ve always kind of attributed my style to playing with him. He’s very mind game oriented which helped me develop a strong mental game. Earlier on he used to mop the floor with me. You think of all the top players in 2014 when we started, those core top players like Isai, Boom, Tacos, Wizzrobe…they’ve been playing competitively for so long. If we had that level of talent that long ago I’m curious as to where we’d be now.

Dark Gentleman: I’m sure there’s a lot of players out there right now who feel the same. I know I do. That depth of experience just counts for so much.

BarkSanchez: I think if Darkhorse travelled to as many tournaments as I do he would be much closer to my level. Travelling and playing many different players can give anyone a huge advantage. I think that’s why so many people are going to online 64 now since it gives them exposure to more high level players and that really helps.

 

Dark Gentleman: You are one of the most travelled players in the current meta. Having played so many people, how has that changed your style? How would you describe your gameplay in 2017?

BarkSanchez: Well Revan calls it “dumb.” I’m always looking for something kind of dumb or unorthodox. Back in the day if I saw something I liked I always tried to add it to my game. It turned my game into kind of a patchwork of styles-and most people I play now are not ready for all the different options I use. At this point I’ve tried to move away from collecting styles like that and it’s more about bringing out more original additions to the meta. Introducing new things to people that can work in their game…and mine.

 

Dark Gentleman: What does it mean to you to expand the meta? Can you say more on that?

BarkSanchez: To explore parts of characters that people haven’t seen yet that can be applied to competition. Think about the down Bs with Pika. Its kind of a dumb move but it’s useful and people haven’t seen that til now. Also, some of the weird up B angles I do with Pika. People have started calling it the “BarkSanchez” when it’s really just a basic angle but not a lot people do them. A couple years ago people just used to up B straight up and straight to the stage. Banze was one of the only ones using innovative zip zaps. Wario was also pretty big for the Pika meta with his ledge cancels and zip zaps.

Dark Gentleman: Are there any practical examples from the Pika meta you can explain for our readers?

BarkSanchez: So in the Pikachu ditto, he has a kind of a rock-paper-scissors triangle in neutral between up air, down air, and back air. Most Pikas will strictly stick to up air, because it’s the safer option with the disjointed hitbox and what not. However, I think a lot of people can actually get destroyed by Pikas that know how to successfully space [and use] back air. It gets beat head to head by up air, but back air has better duration and reaches further. I guess in that regard it’s an example of a less safe option becoming very strong if you really know how to use it. Of course if you run into a player with amazing up airs you might get destroyed, but then you have to mix it up.

Dark Gentleman: Lets talk about some of your results. At Frame Perfect Series 2 you won a huge set against Wizzrobe, one of the best players in the USA. Would you describe that as your biggest win yet?

BarkSanchez: You know, everyone jokes about the Kero win, but this win against Wizzrobe is probably bigger. As a very volatile player, I’m always looking at my opponent trying to figure out how well they’re playing on that day. I can always tell when someone is a little bit shook, or not on their game. When I played Wizzy, I don’t think I got his best, but at the same time, I followed through. I used to be very bad at that. I’d take a game from someone very good, and feel in it, but then I’d let it slip away. I’m getting better at punishing players for not giving me their best.

Dark Gentleman: That’s awesome. Is there anything you can tell us about the mental game in that set?

BarkSanchez: If we’re talking about mentality, I kind of snapped when I first played Wizzrobe that day. In the first set he five stocked and four stocked me. In the second set he was up 2-1 (set count) and was up 2 stocks in game 4. I was just sitting there telling myself “I’ve been here before. Alright, if I’m gonna lose, why am I gonna make it this easy on him?” And I just snapped. Right there. I felt like “I don’t have to let him win. I don’t have to sit here and take this.” And I got the comeback and won that game 4. And I think he kind of lost it after that.

 

Dark Gentleman: I think there’s a lesson in there for every player, whether they’re going up against the best person at their local, or competing in a major.

BarkSanchez: A lot of people at the higher level will kind of sleep on their opponents. Hopefully I’m opening some eyes here but nothing is a free win. Just because you beat someone last time, and the time before, and the time before that, doesn’t mean you’re going to beat them today.

 

Dark Gentleman: Are there any players or wins that you’re really targeting for this year?

BarkSanchez: I guess there are two players I’d like to get a rematch with and see if I can’t work some magic. Banze, I played him at G3 and embarrassed myself in the first game. However, times are changing and I’d love to play him again. I also think Dext3r was really fun to play against and I think if I got him on a good day I could take him down.

Dark Gentleman: Let’s Go! is this coming weekend. As a quick wrap up, do you have any predictions for yourself?

BarkSanchez: Shears doesn’t think I’ll place top 8. I feel there’s an outside chance I could make top 3.

Dark Gentleman: I hope to see an impressive run from you. Thanks for doing this interview and I’ll see you at Let’s Go!

 

TDG Conclusion:

First of all let me just say: BarkSanchez is a great guy to talk about Smash with. If you ever have the chance to interact with him at a Smash event, I highly recommend that you do so. And with the great number of tournaments Bark attends, odds are good that you’ll meet him, possibly even in bracket. His commitment to competition is probably one of the biggest defining factors in regards to his status as a high level player. I think Bark is a great example of a player who is simply willing to put in the work and get good. If you play Super Smash Bros. on N64, then BarkSanchez is willing to travel to wherever you are and try to beat you.

Bark is a part of a new wave of high level 64 players who didn’t start competing during the legacy era when tournaments were scarce and the community mostly just existed online. I’d say he’s proof that a Smash player participating in tournaments with friends at a bar can make it to the big stage and start taking some of the big names. It kind of makes you wonder, is that next top player somewhere out there? Is there a future top player still playing on an HDTV in 2017, without having the slightest idea about the competitive 64 scene?

He has an easy-going nature when you talk to him, but Bark is a fierce competitor in-game. He learns from his losses, and builds towards wins. He isn’t a player that wants to coast on his achievements, he embraces the climb. Going into Lets Go!, a tournament in his own backyard that is shaping up to be one of the biggest 64 events of 2017, Bark will be looking to continue his ascent. A lot of talented players will be standing in his way. I’m sure he’s looking forward to the challenge.

Top Picture: BarkSanchez (Right) speaks with Alvin (Left) prior to their match at CEO Dreamland. Credit: Helloitsli Photography

What is a Waterfall Bracket?

By: The Dark Gentleman and David “Shears” Shears

Intro: Waterfall bracket is an exciting tournament format designed by the Smash 64 League. The two main purposes of a Waterfall bracket (WTF, for short) are to provide players of all skill levels the chance to play as many competitive matches as possible and to prove their skill. This is achieved by creating multiple skill divisions within an event, which provides players with exposure to competitors of higher skill, as well as matches against other players of equal experience. The step by step process of a WTF is described below.

Placement Pools: The first phase of a Waterfall bracket is known as “Placement Pools”. Every participant in the tournament, from a first time competitor to a long time champion, must play in Placement Pools. During this phase, a set number of participants (usually 5-8 people) battle amongst each other in a Round Robin pool. This means that each player competes against every other player in their pool. These pools are seeded to include a mix of talent, from top to bottom. Beginners will have an opportunity to compete against others near their skill level, as well as a couple of advanced players, and one elite player. No players are eliminated from the tournament during this phase. Instead, they are placed into a Division relative to their performance in Placement Pools.

Lets Go WTF
The full glorious WTF layout of Let’s Go! View the full bracket here!

Divisions: After Placement Pools are complete, the divisional brackets begin. Divisions are designed to create mini-pools that contain players of relatively equal skill, based upon their performance in the initial phase. The winners of each division move up into the next highest phase, while the losers are eliminated from the tournament. Even a player who starts in the lowest division can go on to win the entire tournament! Waterfall brackets can contain multiple divisions, or levels, depending on the size of the event. For this explanation, we will discuss a WTF with 4 divisions. However, at a larger tournament there can be more divisions added.

Division 4 (beginner): Players that had a losing, or lower score in Placement Pools will next compete in Division 4. This division is advised to be played using another set of Round Robin pools, though Double Elimination is a suitable alternative. However, unlike Placement Pools, the Division 4 pool typically only contains beginners, or those of lower skill. This gives the players in Division 4 the chance to win a pool against people of relatively equal skill, and advance to Division 3. In a normal Waterfall bracket, the top 2 players from every Division 4 pool advance, while the rest are eliminated.

Division 3 (intermediate): After Division 4 is complete, Division 3 pools are set up.
These pools contain a mix of

WTF illustration
An illustration of how WTF works

competitors who had decent records in placement pools, as well as the addition of the players who won in Division 4. Division 3 is usually also played through Round Robin pools, though again, Double Elimination can be used instead. Normally, the top 2 players from their Division 3 pools advance, while the rest are eliminated from the tournament.

Division 2 (advanced): After Division 3 is complete, Division 2 pools are set up. These pools contain a mix of competitors who had above average records in placement pools, as well as the addition of the players who won in Division 3. Division 2 is usually also played through Round Robin pools, though again, Double Elimination can be used instead. Normally, the top 2 players from their Division 2 pools advance, while the rest
are eliminated from the tournament.

Division 1 (elite): Division 1 is comprised of the players who came in first in Placement Pools, as well as the winners of Division 2 who get to advance to the final stage. Division 1 is suggested to be played as a Double Elimination bracket. Competitors are eliminated from Division 1 after losing twice. The champion of Division 1 is the winner of the entire tournament.

Banner Image: Division 3 winners at Keystoned, the inaugural WTF tournament. Picture credit: Moosh

Philosophy Corner with The Dark Gentleman : TR3GTheZ (Ft. Jimmy Joe)

By The Dark Gentleman

“You have to have self confidence.”

Hello Smashers! This is part two of my interview series, Philosophy Corner with The Dark Gentleman, hosted by The Smash Writers. After a great interview with Jigglypuff master Wangera, I next spoke with stylish pro TR3GTheZ. We were also fortunate to be joined in our discussion by veteran commentator Jimmy Joe. Below are the best snippets, paraphrased, from our 1 hour interview.

 

Dark Gentleman: So, just a basic question so we have these for background for anyone getting introduced to you…when did you actually start getting into Smash?

TheZ: As a childhood game, Smash 64 definitely over Melee and the other ones. So there’s definitely the nostalgia factor as far as I’m concerned. As a competitive thing? I discovered Kalliera, the online netplay client around 2007. I was actually 12 years old back then. Advanced techniques were already a thing then, and there were a fair amount of players who could actually use them. I would even call it a competitive scene although there weren’t any tournaments back then. My first actual console tournament was August 2013.

 

Dark Gentleman: What was the name of that first tournament?

TheZ: It was “Smash til you Crash 4” in Montreal. It had Revan and SuPeRbOoMfAn. It had a carpool with Mew2King and Sensei and they actually crashed [their car] on the way there. I got 3rd place – I lost to Revan and Boom. After that tourney, I never lost to Revan again at a major.

 

Dark Gentleman: Since you brought up your matches with Revan, I wanted to ask about that rivalry. I know you two have had close matches such as your set at G3.  Is it much different competing against someone you are close to, like a teammate, then an out of region player?

TheZ: Oh, definitely. Playing someone you’re close to, obviously they should play like the people from around town and such. That’s a very generalized statement but just in North America as a whole, there’s a very developed meta game. The closer you get to a region, the more the players from that region make use of a lot of techniques that aren’t used in other regions.

Jimmy Joe: I think what TDG was asking about, and something I’m personally curious about: do you find it easier or more difficult to play against people you know well on a personal level?

TheZ: I think there are two ways to look at it. When you play someone you’re familiar with, you know what to expect. The factor of “unknown” is a lot less present in terms of character selection and general habits. But playing someone you know nothing about, especially if they know nothing about you then it’s a neutral situation. If I play tacos in bracket, I’ll be scared because he knows what I do. But playing someone from Japan who might even be at a higher level, I’d be probably more comfortable because they don’t know what to expect from me.

 

Dark Gentleman: Going into some of those matches against players you don’t know as well – when you approach the neutral, are you looking to pick up their habits more or is it about exerting your will and your game plan on them since they don’t know your style?

TheZ: The latter, definitely. A lot of it would be kind of trying to overwhelm the opponent. Not sure how to phrase this – I would say in a scenario when you know nothing about the other player, you’ll often take a step back and you won’t be as offensive. Often in that scenario, I would expect my opponent to sit back and try to analyze. You don’t want to give them the opportunity to do that. You want to run in as soon as there’s an opening. You don’t want to hesitate ever, I think the ball is in the court of the player willing to throw out the hit first.

 

Dark Gentleman: Whats the toughest set you’ve ever played in?

TheZ: Including those I’ve lost? The toughest set was definitely me vs Boom, at SuperBoomed. But as a set when I wasn’t character locked, I think against Wizzrobe at SSC. I sometimes felt like I didn’t know what I was doing. Straight up. Against other aggressive players, I can sort of understand what they’re doing and I am able to counter whatever they’re throwing at me. But Wizzrobe has a very textbook play style that he has mastered. If you play aggressively or by feel it does not work because playing by feel is directly countered by that textbook style. That’s why I have a lot of trouble figuring him out.

Jimmy Joe: I think that’s a very accurate assessment of Wizzrobe. Seeing his matches against Revan shows exactly what you’re saying because Revan is such an analytical player and Revan was able to pick him apart. But your style is so different from Revan’s that Wizzrobe style may counter yours.

TheZ:  I call [what Wizzrobe does] “walling” which is where he will always be in a position to counter as many possible options as he can. It’s defensive definitely and its going to be based around the more likely approaches that I can throw. Especially because he plays Yoshi, with parry and double jump armor, he can afford to take a hit and counter. Comparing Wizzrobe and Revan, they both play textbook style, but a textbook Yoshi is tougher to handle than a textbook Kirby.

 

Dark Gentleman: So how would you describe your own style? If you were writing a rankings bio on yourself, what might it say?

TheZ: Oh, I never thought about that to be honest! Very “on the spur”. It’s all very “on the spur”.

Jimmy Joe: I’m not familiar with that expression but I’m guessing its like ad-libbing?

TheZ: Like on the spur of the moment. There’s not much fore thought usually.

Jimmy Joe: I think that most people consider you a very stylish player. Do you think that when you are playing a match, are you are thinking about being stylish?

TheZ: I’m definitely not thinking about it. There are some simple things I don’t like doing like America comboing with Falcon. But playing as Fox or any other character, I will usually do whatever I think will work in that moment. I would use the word “experimental”. Usually in friendlies, experimentation leads to having more options. You will be able to use a move in tournament that you used as a past improvisation you did in friendlies. I encourage people to experiment. If you play friendlies – don’t play standard, always try something new so you can expand your options for the future.

 

Dark Gentleman: On that topic, what are your thoughts on how to improve at this game? I know some people hit plateaus. How do you keep raising the bar?

TheZ: There are two fundamental things I believe you need to not plateau. First: you have to like the game. I know that sounds weird. Some people play a game they don’t like because they want to be good at something or they want to win the money at the locals. You can not get truly get good at this game if you don’t like it. That’s very important. The other point is, you have to have self confidence. Not to go over the top and be cocky. It’s important that you walk into a set, lets say against Boom. Be realistic, you will likely lose. But you want to put up a fight to the best of your ability. If you’re playing someone much better than you then you have to do your best, and if you’re playing someone closer to your level you have to believe you can win. Tournaments nerves are a big thing. There are some players who are very good and have a lot of potential, but lose to players who have more confidence. It’s very important that people walk into a set with the mentality that they’re playing against a human. There will be mistakes and there will be openings. No match is absolutely unwinnable.

 

Jimmy Joe: What would you say about practicing? How do you practice? Can everyone get technical with practice and can that help tournament nerves?

TheZ: The direct counter to tournament nerves is playing console with people. At weeklies, smash fests, or other places with an event type atmosphere. I don’t practice as much as I should anymore. My current practice is just online play. I would recommend using online play for match up knowledge and everything mental.

 

Dark Gentleman: I’m personally interested in the fine line between what’s more important between playing to win and playing to have fun. I ask everyone about this and I get a different answer every time. I’m curious what your thoughts are about that.

TheZ: They are not mutually exclusive. Ultimately, you have to play for fun. If you play to win, even if you get money and make a living etc…if it’s taking a toll on your life, you probably shouldn’t do it. I’m pushing this a little, but its important to have fun. However, I don’t know a lot of people who play just for fun, except Isai. You want to play to win if you want to improve.

Jimmy Joe: Some people enter a set and they’re not trying to win but the idea of fun for them is to do something like landing one Falcon Punch combo in the match.

Dark Gentleman: How do you feel personally about it as TR3GTheZ?

TheZ: As TR3GTheZ I play to win. I just so happen to have fun doing it. Hopefully that’s the case for everyone. This game is extremely fun. Whether I play online or in tournament, it’s always fun. The only thing I don’t have fun with is doubles without the SK rule set (no teams with Pika-Pika or Pika-Kirby). Just my two cents.

Jimmy Joe: Whoah…The Z getting his own agenda out there.

 

Jimmy Joe: What’s your goal for 2017?

The Z: My goal is to be the best. I don’t necessarily practice for it as much as I should. A lot of it can be attained through kind of a mental thing. A lot if it is just composure.

 

Jimmy Joe: How far away do you see yourself from a player like Boomfan?

The Z: In terms of in game abilities, very close. Not far at all. Then again, the composure factor and stuff like that ultimately dictates the winner. Boom is a lot better than that I am.

 

Dark Gentleman: Boom has this ultra confidence that I identify with my competitive background in fight sports. We see this with champion fighters. Boom, when he plugs into the match, he seems to know he will win. Losing doesn’t enter his mind. It’s what you said about confidence but taken to the fullest extreme.

The Z: Yea and that effects a lot. There’s no denying Boom’s incredible talent at this game. It’s very almost…inhuman. But I do think that with more time I could get to that level.

 

TDG Conclusion :

Talking to TheZ gave me a ton of perspective on next level play. The first thing you notice is how much he simplifies seemingly complex concepts. I think a lot of players over think the challenge of improving at this game. TheZ cuts it down to two main thoughts: you have to like the game and you have to have self confidence. I love that outlook, because he is saying the rest will come with experience. TheZ does not try to style when he plays, style is the product of his “spur of the moment” play. He plays how he wants, and the results show.

What excites me the most is the stylistic variety TheZ brings to the competitive scene. In a game characterized by overtly defensive play, he shines using an aggressive style. We discussed this in depth, comparing his “spur of the moment” decision making to the tactical Yoshi main Wizzrobe’s defensive strategy, and the complete mastery of Boom. This got me thinking about how, on a deep level, the game opens up so much room for personal expression.

The main take away however, is that TR3GTheZ loves Super Smash Bros. 64. You can tell from his answers the passion he has for the game. I think that passion is a big part of what makes him such a formidable opponent.

Picture: TR3GTheZ (Right) battles it out with nothing (Left) at Super Smash Con 2016.

Beast 7 Preview: Trumping the Euro

By Jamie “JAMJAR” Jacobs

The long-standing and legendary European Smash tournament series has finally entered the 64 arena. Beast 7 will be the first iteration of this European major to host an official tournament featuring the series’ first entry. The European 64 console scene has been stagnant for some time, being essentially absent from the viewpoint of the North American scene. Jamie “Jam” Jahanpour has represented his continent in a handful of North American tournaments over the years, but the 64 community has never borne witness to the European scene at large. Featuring a large contingent of international talent, Beast 7 will be the first opportunity in the modern era to show the world how Europe stacks up. With only a thriving online group that is holding the European scene together with weekly events, the hope is that Beast 7 will revitalize the dying console scene, allowing Europe to experience the 64 renaissance along with the rest of the world.

The organizers of this event did a wonderful job of ensuring that it will have high-level international talent, something that is key to drawing the attention of fans around the world. In a bold move, Beast 7 allowed the legendary Joel “Isai” Alvarado to be a crowdfunding goal for 64. Isai’s attendance at events over the past couple years has been key to appealing to the casual Smash crowd and bringing in viewership numbers. His attendance will surely bring the hype, as he is able to play all characters in a successfully aggressive style. Along with Isai, North America is sending five other players who are ranked on the Super Smash Bros. 64 League Rankings. Thomas “Revan” Dykes, Josh “BarkSanchez” Brody, David “Shears” Shears, Michael “Nintendude” Brancato and Dillon “CTG” Grandy are these other five, and all have the capability of making waves at this event.

This a prime opportunity for Isai to win his first non-low tier tournament since Apex 2014. After a disappointing 13th place finish at Genesis 4 where he was double-eliminated by Japanese opponents, Isai should have an easier path to victory this time around. However, we can never know what to expect from the enigmatic legend, as he is known to play any character on a whim, which has led to his demise at each tournament since his return. Despite not attending the first major of the year, Revan has been on a tear lately. He earned an impressive 4th place at SuperBoomed with strong victories over Javier “Fireblaster” Romero and David “Firo” Eisenberg. This could be a great opportunity to really break out, as he is expected to finish second. Do not count him out in his potential sets against Isai; Revan is one of the fastest growing talents in the game. BarkSanchez is one of the most travelled players in the game. He attended all but one major in 2016 and showed up at many regionals across North America. The three seed of this event, it would not come as a shock if he managed to upset Revan to get his own shot at Isai. Bark took down Revan at ODS II over the summer, perhaps showing he has overcome his own issues with Kirbys.

Shears and Nintendude are projected to finish in 5th place, though some have cried foul over them being seeded below top European player Pol “Fruity” Garcia. Shears seems to be the gatekeeper for players aiming to make the rankings, as notable victories over the loud-mouthed dictator were key to many players making it onto the prestigious list. Proving the seeding wrong with a victory over Fruity would set him up for a match against Isai in winners and a tense duel with Nintendude in losers, which could be the most hotly contested set in the bracket. On the other side, Nintendude faces the difficult situation of competing in multiple games at a high level. Some have said this Melee Ice Climbers main has begun to stagnate in 64, but a victory over Shears or a close set with BarkSanchez could prove this long-time player still has some tricks up his sleeve. Finally, CTG is undoubtedly one of the quickest rising stars in 64. This Texan Jigglypuff main has been a frequent face in the midwest and Florida scenes; he has used his ability to fly to a variety of scenes to his advantage and has catapulted himself into the national discussion. Of particular note is a recent set against Bark at Smash Conference LXIX, after dispatching Shears in the previous round, CTG pushed Bark to his limits and was able to come back from an 0-2 deficit to force a fifth game. Despite his loss, CTG has been talking a big game since then, claiming he has finally overcome his Pikachu demons.

In regards to talent from across the pond, four names jump off the page. The aforementioned Fruity, Jam, Julius “King Funk” Vissing and Charles “Fuzzyness” Kimmelman. Fuzzyness is not expected to make it very deep in bracket, but the famed Melee Adventure Mode speedrunner has been a longtime fan of 64 and his attendance in 64 is sure to bring along his fans. King Funk is a long time European player who was one of the best for a long time. He even made a visit to North America to compete at Apex 2012 where he earned 7th place. His reappearance in the international limelight could be just what he needs to bring back his old talents. Jam is easily the most prominent name to the North American scene, as he has attended a trio of our majors over the years. At Apex 2014 he earned an impressive 9th place finish. His next two showings at Apex 2015 and GOML 2016 saw him fall back with a pair of 17 places. While the Pikachu main has long been the best competitor from the United Kingdom, some have claimed his skills have eroded due to a revitalized focus on Melee, though he is undoubtedly not a competitor to take lightly. Finally, Fruity is likely the most controversially seeded player in the tournament. His 4th place seed places him over players such as Nintendude and Shears. Despite being the best player in Europe, some have said this title should not earn him such a high seed without first proving himself. This Mario main is the best hope Europe has to put up a strong defense against the North American invaders, so watch out for him to show off just how strong Europe’s top talent is.

A couple sleeper talents to look out for are Baltimore’s Jacob “GT” Smith and Spain’s Martí “ShEiCk” Griera Jorba. GT, a relatively new Smasher, had a decent second half of 2016, making bracket at both Shine 2016 and SuperBoomed. Though he isn’t projected to make out of his pool this time, it would not be shocking if he put up a good fight against King Funk. ShEiCk is another name that some North Americans may recognize, as he was one of a few Europeans to attend Genesis 3. Though he did not make it out of his pool there, it seems his skills may have increased, as he is expected to advance to bracket and even win a round on the losers side.

Super Smash Bros. 64 at Beast 7 will begin at 3 PM CET, which is 9 AM EST, on Saturday, February 18th. It will run throughout the day, finishing the entire bracket in one day. The Top 16 bracket will be streamed on GeekyGoonSquad starting at 8 PM CET, which is 2 PM EST. For more information check out the Stream and Event schedules. 

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